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GD-76: Fix SceneRunner to propagate input events in the right way #76

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MikeSchulze opened this issue Jan 9, 2023 · 0 comments · Fixed by #115
Closed

GD-76: Fix SceneRunner to propagate input events in the right way #76

MikeSchulze opened this issue Jan 9, 2023 · 0 comments · Fixed by #115
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Fix SceneRunner to propagate input events in the right way

@MikeSchulze MikeSchulze added the bug Something isn't working label Jan 9, 2023
@MikeSchulze MikeSchulze added this to the V4.1.0 milestone Jan 9, 2023
@MikeSchulze MikeSchulze self-assigned this Jan 9, 2023
@MikeSchulze MikeSchulze changed the title Fix SceneRunner to propagate input events in the right way GF-76: Fix SceneRunner to propagate input events in the right way Jan 9, 2023
@MikeSchulze MikeSchulze changed the title GF-76: Fix SceneRunner to propagate input events in the right way GD-76: Fix SceneRunner to propagate input events in the right way Jan 21, 2023
@MikeSchulze MikeSchulze moved this to In Progress in GdUnit4 Feb 13, 2023
@github-project-automation github-project-automation bot moved this from In Progress to Done in GdUnit4 Feb 20, 2023
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