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GD-128: Update GdUnit core to work with Godot.RC5 #129

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merged 4 commits into from
Feb 25, 2023
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@MikeSchulze MikeSchulze commented Feb 25, 2023

Why

With RC3, RC4, RC3 some regressions are introduced and needs to be addapt to get GdUnit4 running

What

# Why
With RC3, RC4, RC3 some regressions are introduced and needs to be addapt to get GdUnit4 running


# What
- fix bug in releasing internal memory store
- fix function doubling according to fixed issue (godotengine/godot#73046)
- remove custom `is_instanceof` and replace it by new engine function `is_instance_of`
- do code formattings
- use new signal code style to connect/disconnect
- use workaround for `GlobalScript` enums (godotengine/godot#73835)
- use workaround for `Timer.timeout.connect` (godotengine/godot#73889)
- use workarount for `Callable.get_method()` (godotengine/godot#73052)
@MikeSchulze MikeSchulze self-assigned this Feb 25, 2023
@MikeSchulze MikeSchulze linked an issue Feb 25, 2023 that may be closed by this pull request
@MikeSchulze MikeSchulze merged commit 1e1130b into master Feb 25, 2023
@MikeSchulze MikeSchulze deleted the GD-128 branch February 25, 2023 10:23
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GD-128: Get GdUnit4 running on Godot.RC5
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