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MilkBowl/CombatEventsCore
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CombatEventsCore implements new Combat-centric events for plugins that need to track Combat more heavily: Currently there are 3 new Events: EntityKilledByEntityEvent PlayerEnterCombatEvent PlayerLeaveCombatEvent CombatEventsCore comes with a few of it's own configuration options: Camper Detection Combat Time Combat Entrance/Leave messages Allowing Tamables to put a player into combat Allowing enemies that target a player to trigger combat. Deny certain commands while 'in-combat'
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Adds Extended Combat events to bukkit
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