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About Whiteout

I created this game in 2015 as part of a programming languages class assignment. With free reign to create basically 'whatever', using a language not covered in class, I chose to use Lua in combination with the LOVE engine to make a game.

The folder "Whiteout" contains the code, while the folder "Whiteout_Executable" contains the .exe (and .dlls for the engine) that lets you play it.

How to Play

The object of the game is to get a high score by clicking shapes. As time passes, the background lightens in color until it's white, matching the shapes and making it harder to find them.

Accuracy Challenge

You get two miss-clicks (clicking on the background instead of a shape). After that, your game is over and your score is displayed.

Timed Challenge

You have 30 seconds to try and rack up the highest score that you can! Unlike accuracy mode, you can click with reckless abandon - the game is only over when the timer reaches zero.

About

A game I made to better understand Lua.

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