-
Notifications
You must be signed in to change notification settings - Fork 19
License
MinorKeyGames/Eldritch
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Thanks for downloading this distribution of Eldritch's source code! Please note that this is an unsupported, unmaintained release; documentation is limited to this readme file and I will not be integrating changes. Questions and bug reports are welcome at david.pittman@gmail.com, but I cannot promise I will be able to respond. Note also that this will not compile out of the box; Eldritch depends on the FMOD Ex Programmer's API, which is not licensed for redistribution but can be downloaded at http://www.fmod.org/. Eldritch was built with FMOD Ex 4.44.15, but any recent release is likely to build fine. It will be necessary for OS X and Linux users to download SDL 2.0 to build Eldritch. For Windows users, the library files included here should suffice. IDE project files are provided for Visual Studio 2005, Code::Blocks, and Xcode, but it may be more desirable to rebuild your own project file. This was my first time working with either Code::Blocks or Xcode, and it is likely that they are configured poorly. This distribution does not include most of the game's content, but configuration, script, and room files are included and are licensed the same as the source code. (All game content not included here is not covered by these license terms and may not be redistributed.) For Windows users, a precompiled Eldritch-Release.exe file is provided for immediate access to the game's debug tools and level editor. To access the editor, press Tab during gameplay. The game's .cpk files (not included here; you must purchase a copy of Eldritch to get them) can be unpacked with the FilePacker.exe tool. Deleting, renaming, or moving the .cpk files will force the game to load from loose files instead. Configuration/script files (.config extension) are used to define most aspects of the game: procedural generation parameters, entity composition, AI behaviors, etc. They can be parsed at runtime or precompiled with ConfigCompiler.exe. The source code for the tools is included, but they have not been ported to OS X or Linux. Happy coding! David
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published