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Merge pull request #1293 from Miskatonic-Investigative-Society/create…
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snap01 authored Nov 23, 2022
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207 changes: 0 additions & 207 deletions .github/ABANDONED.md
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Expand Up @@ -10,8 +10,6 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry

[ja.json (202 untranslated strings)](#jajson)

[ko.json (201 untranslated strings)](#kojson)

[ru.json (1079 untranslated strings)](#rujson)

[sv.json (200 untranslated strings)](#svjson)
Expand Down Expand Up @@ -1098,211 +1096,6 @@ Thank you for being interested in making Call of Cthulhu 7th Edition for Foundry
"CoC7.EffectNew": "New effect",
"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value."
```
## ko.json
201 untranslated strings
```
"CoC7.ActorIsTokenHint": "Actor is a token",
"CoC7.ActorDataLinked": "Actor data are linked",
"CoC7.ActorDataNotLinked": "Actor data are NOT linked",
"CoC7.ActorIsSyntheticActor": "Actor is a synthetic actor (instance of an actor)",
"CoC7.MovementAction": "Movement action",
"CoC7.AdjustedMovement": "Adjusted movement",
"CoC7.DefinitelyInsane": "Good for the asylum",
"CoC7.FINISH": "--F-I-N-I-S-H--",
"CoC7.Restart": "Restart",
"CoC7.Reset": "Reset",
"CoC7.Initiative": "Initiative",
"CoC7.PenaltyDice": "Penalty Dice",
"CoC7.LuckNotEnough": "{name} didn't have enough luck to pass the check",
"CoC7.UpgradeSuccessWithLuck": "Upgrade to {difficultyName} success for {luckToSpend} luck.",
"CoC7.BonusDieAssailantReason": "Add 1 bonus die (assailant is prone, restrained...)",
"CoC7.PenaltyDieSelfReason": "Add 1 penalty die (for being prone, restrained...)",
"CoC7.RollDifficultyRegularTitle": "Regular difficulty",
"CoC7.RollDifficultyHardTitle": "Hard difficulty",
"CoC7.RollDifficultyExtremeTitle": "Extreme difficulty",
"CoC7.RollDifficultyCriticalTitle": "Critical difficulty",
"CoC7.ArmorIgnored": "Armor Ignored",
"CoC7.combatCard.automaticSuccess": "Automatic Success",
"CoC7.Damage": "Damage",
"CoC7.CheckFailed": "Check failed",
"CoC7.CheckPassed": "Check passed",
"CoC7.CheckMemoryRepressed": "Memory repressed",
"CoC7.rangeCombatCard.SurprisedTargetTitle": "1 bonus die for surprised target",
"CoC7.SkillXpGainDisabled": "XP Gain disabled.",
"CoC7.UnarmedWeaponName": "Unarmed",
"CoC7.CleanSkillList": "Clean skill list",
"CoC7.CleanSkillListHint": "<p>This will Clean your skill list by removing specialization from skill name.</p> <p>This will avoid to display skill as : 'specialization(specialization(skill))'</p>",
"CoC7.WeaponSkillMain": "Main skill",
"CoC7.AlreadyEncounteredInformation": "Already encountered: {reason} lost {lost}/{max}",
"CoC7.InsertLocation": "Insert location",
"CoC7.RemoveLocation": "Remove location",
"CoC7.LocationNotEmpty": "You can't remove a location with an actor",
"CoC7.LocationInit": "You can't remove a starting location",
"CoC7.SomethingInTheWay": "There is something in the way",
"CoC7.FacingObstacle": "You are facing {type}.",
"CoC7.ABarrier": "a barrier",
"CoC7.Barrier": "Barrier",
"CoC7.AHazard": "a hazard",
"CoC7.Hazard": "Hazard",
"CoC7.Obstacle": "Something in the way",
"CoC7.ConsumeBonusDice": "Consume Bonus Dice",
"CoC7.Breakable": "Breakable",
"CoC7.NoValidCheck": "No valid check",
"CoC7.NoValidSkill": "Fake skill",
"CoC7.AskIntentions": "What are your intentions ?",
"CoC7.WaitForPlayerInput": "Wait for player's input",
"CoC7.AskRoll": "Roll {name} ({value}%)",
"CoC7.ActionCost": "Action cost",
"CoC7.Negotiate": "Negotiate",
"CoC7.BreakDown": "Break Down",
"CoC7.BeingCautious": "You elect to take a cautious approach.",
"CoC7.BeingVeryCautious": "You are being very cautious.",
"CoC7.ReflectObstacleChanges": "Reflect changes to obstacle",
"CoC7.PlayerMovesToLocation": "PLayer is moving to the next location",
"CoC7.ObstaclePassed": "You succeesfully found a way.",
"CoC7.GotLucky": "You got lucky, this time...",
"CoC7.ObstacleFail": "You fail.",
"CoC7.ObstacleFumble": "You fail misarably !",
"CoC7.YouLostTime": "You lost time in your attempt.",
"CoC7.MoveToLocation": "You're moving to the next location.",
"CoC7.DontMoveToLocation": "You're staying there !",
"CoC7.ObstacleDamage": "Obstacle damage",
"CoC7.RemoveObstacle": "Destroy Obstacle",
"CoC7.YouTakeNoDamage": "You did not suffer any injury.",
"CoC7.YouTakeSomeDamage": "You take {amount} points of damage.",
"CoC7.TryToNegotiateHazard": "You try to negotiate that hazard.",
"CoC7.TryToGetPastBarriers": "You try to get past that barrier.",
"CoC7.TryToBreak": "You try to break down that barrier.",
"CoC7.DragOnCanvas": "Drag this on canvas to set the position of this location.",
"CoC7.LocationCoordinate": "Location set to : {x}, {y}.\nRight click to clear.\nDrag this on canvas to change the position.",
"CoC7.ConfirmRestartChase": "Do you want to restart the chase ?",
"CoC7.ConfirmRestartChaseHint": "This will restart your chase.\nAll position will be reseted.\nActors that did not rool a speedcheck will have to roll.",
"CoC7.ConfirmResetChase": "Do you want to restet the chase ?",
"CoC7.ConfirmResetChaseHint": "This will reset your chase.\nAll positions and obstacles will be removed.",
"CoC7.IncludeEscapees": "Let fastest fleeing actors participate.",
"CoC7.TooSlow": "Too slow",
"CoC7.TooFast": "Too fast",
"CoC7.DoesNotMeetMinimumReqToBeAdded": "Can not add participant, need at least valid movement action",
"CoC7.IncludeLatecomers": "Let slow pursuer participate.",
"CoC7.VehicleChase": "Chase can include vehicle (NOT IMPLEMENTED)",
"CoC7.StartingRange": "Starting locations advance",
"CoC7.StartingIndex": "Starting index of fleeing actors",
"CoC7.CutToTheChase": "Cut to the chase",
"CoC7.ChaseSetup": "Chase setup",
"CoC7.ParticipantsList": "Participants list",
"CoC7.NotAllHaveSpeedRoll": "Some participants don't have a speed roll!",
"CoC7.NeedMin2Participants": "You need to have a chaser and a prey to start a chase!",
"CoC7.ConfirmCut2Chase": "Are you ready to cut to the chase ?",
"CoC7.ConfirmCut2ChaseHint": "This will start the chase and the first chase round.",
"CoC7.NextRound": "Next round",
"CoC7.ConfirmNextChaseRound": "Proceed to next round ?",
"CoC7.ConfirmNextChaseRoundHint": "You still have action available on some actors. Are you sure you want to proceed ?",
"CoC7.CheckName": "Check",
"CoC7.ObstacleHasHitPoint": "Toggle location's hit points.",
"CoC7.ActionCostOnFail": "Toggle action penalty on fail.",
"CoC7.DamageOnFail": "Toggle damage on fail.",
"CoC7.OpenObstacleResolutionCard": "Start obstacle resolution flow card.",
"CoC7.AddBonusDie": "Add bonus die",
"CoC7.RemoveBonusDie": "Remove bonus die",
"CoC7.DecreaseMovementAction": "Decrease movement action",
"CoC7.IncreaseMovementAction": "Increase movement action",
"CoC7.CautiousApproach": "Take cautious approach",
"CoC7.Cautious": "Cautious",
"CoC7.Assist": "Assist ally",
"CoC7.MoveForward": "Move forward",
"CoC7.MoveBackward": "Go back",
"CoC7.AddActorToChase": "Add an actor to the chase",
"CoC7.ParticipantDropHint": "You can drop and actor on this window or directly on a chase location.",
"CoC7.OverrideCalc": "Override calculation",
"CoC7.NeedRecalculate": "Recalculation needed",
"CoC7.NeedToRecalculate": "All participant will have their movement action recalculated",
"CoC7.SpeedCheck": "Speed check",
"CoC7.Initialize": "Initialize",
"CoC7.Locations": "Chase locations",
"CoC7.NoDamageDealt": "No damage dealt",
"CoC7.DamageDealt": "You deal {value} damage.",
"CoC7.NothingToRoll": "Nothing to roll!",
"CoC7.ParticipantDataMissing": "Participant data missing",
"CoC7.ParticipantNotFound": "Cannot find participant",
"CoC7.ParticipantUuidNotFound": "Cannot find participant {participantUuid}",
"CoC7.ParticipantNotEnoughMovement": "Particpant {assistantUuid} only has {actions} movement actions",
"CoC7.ParticipantAlreadyProcessed": "Participant was already processed.",
"CoC7.ErrorEmptyLocationsList": "Empty locations list",
"CoC7.ErrorBeneficiaryAtMaxBonus": "Beneficiary {name} already has max bonus dice",
"CoC7.ErrorParticipantAtMaxBonus": "{participantUuid} already has max bonus dice",
"CoC7.ErrorTokenNotOnScene": "Token does not belongs to this location's scene",
"CoC7.AddParticipant": "Add Participant",
"CoC7.RemoveParticipant": "Remove participant",
"CoC7.RemoveParticipantHint": "Participant will be completely removed from the chase",
"CoC7.Remove": "Remove",
"CoC7.Delete": "Delete",
"CoC7.Edit": "Edit",
"CoC7.Create": "Create",
"CoC7.MakeActive": "Make Active",
"CoC7.SelectNewSkill": "Select skill",
"CoC7.AskDamageRoll": "Ask damage roll",
"CoC7.AttemptNegotiateObstacle": "Attempt to negotiate that obstacle",
"CoC7.AttemptBreakDown": "Attempt to break down !!",
"CoC7.ObstacleName": "Obstacle name:",
"CoC7.Actions": "actions:",
"CoC7.Chase.InitiativeShort": "INIT: {value}",
"CoC7.Chase.AdjustedMovementShort": "ADJ. MOV: {value}",
"CoC7.Chase.CheckName": "check name",
"CoC7.Chase.PreysMin": "Preys Min: {value}",
"CoC7.Chase.PreysMax": "Preys Max: {value}",
"CoC7.Chase.ChasersMin": "Chasers Min: {value}",
"CoC7.Chase.ChasersMax": "Chasers Max: {value}",
"CoC7.Sane": "Sane",
"CoC7.ErrorUnableToParseFormula": "{value} is not a valid formula",
"CoC7.ErrorUnableToParseArmorFormula": "Unable to process armor value: {value}. Ignoring armor.",
"CoC7.ErrorUnableToParseSkillFormula": "Unable to parse formula: {value} for skill {name}",
"CoC7.ErrorActorHasNoWeaponNamed": "Actor {actorName} has no weapon named {weaponName}",
"CoC7.ErrorActorHasTooManyWeaponsNamed": "`Actor {actorName} has more than one weapon named {weaponName}. The first found will be used`",
"CoC7.ErrorUnexpectedWeaponText": "Unexpected weapons text, please raise a bug report with the text you are attempting to import",
"CoC7.ErrorUnexpectedSkillsText": "Unexpected skills text, please raise a bug report with the text you are attempting to import",
"CoC7.ErrorNoTokensSelected": "No tokens selected",
"CoC7.ErrorEvaluatingDamage": "Error evaluating damage",
"CoC7.MessageRollingCharacteristic": "Rolling characteristic {label}: {formula}",
"CoC7.DamageDealTo": "Damage {name} {damage}HP",
"CoC7.Add": "Add",
"CoC7.Update": "Update",
"CoC7.Enable": "Enable",
"CoC7.Disable": "Disable",
"CoC7.Duration": "Duration",
"CoC7.TextFieldInvalidJSON": "Unable to parse the JSON, please try again",
"CoC7.ActorImporterUploadError": "Import stopped, unable to write image",
"CoC7.FileUploadError": "Unable to write image, file upload error",
"CoC7.PickDirectory": "Pick Directory",
"CoC7.ActorImported": "New {actorType} imported: {actorName}",
"CoC7.DholeHouseActorImporter": "The Dhole's House Actor Importer JSON",
"CoC7.DholeHouseActorImporterSummary": "Export your DholeHouse's character as JSON and upload it here.",
"CoC7.DholeHouseImportingName": "About to import: ",
"CoC7.DholeHousePickYourJSONFile": "Pick the JSON file exported from The Dhole's House",
"CoC7.DholeHouseActorImporterSource": "Imported from The Dhole's House Actor",
"CoC7.DholeHouseInvalidActor": "The selected JSON doesn't seem to be a valid Dhole's House exported character",
"CoC7.Migrate.ErrorDocumentPack": "Failed CoC7 system migration for document {name} in pack {collection}: {message}",
"CoC7.Migrate.ErrorScene": "Failed CoC7 system migration for Scene {name}: {message}",
"CoC7.Migrate.ErrorMacro": "Failed CoC7 system migration for Macro {name}: {message}",
"CoC7.Migrate.ErrorTable": "Failed CoC7 system migration for Table {name}: {message}",
"CoC7.Migrate.ErrorItem": "Failed CoC7 system migration for Item {name}: {message}",
"CoC7.Migrate.ErrorActor": "Failed CoC7 system migration for Actor {name}: {message}",
"CoC7.Settings.DholeUpload.Directory.Name": "The Dhole's House image upload directory",
"CoC7.Settings.DholeUpload.Directory.Hint": "Upload path for The Dhole's House avatars, relative to the Foundry/Data directory.",
"CoC7.ClearAllConditions": "Clear All Conditions",
"CoC7.UnableToUploadDholeImage": "You do not have permission to upload images, if you import the default avatar will be used.",
"SETTINGS.TitleChaseSettings": "Chase Settings",
"SETTINGS.DefaultDifficulty": "Default check difficulty",
"SETTINGS.TrustedCanModfyChatCard": "Allow trusted user to modify chat card",
"SETTINGS.TrustedCanModfyChatCardHint": "Enabling this setting will give permission to trusted users to select options on chat card. The GM only section will still not be visible to them",
"SETTINGS.TrustedCanSeeChatCard": "Allow trusted user to see GM only sections",
"SETTINGS.TrustedCanSeeChatCardHint": "Enabling this setting will give permission to trusted users to see GM only section on chat card. Use this with caution!",
"SETTINGS.ChaseShowTokenMovement": "Show token movement.",
"SETTINGS.ChaseShowTokenMovementHint": "Show movement on the grid when a token is moved to the next location.",
"SETTINGS.UseContextMenus": "Use context menus",
"SETTINGS.UseContextMenusHint": "[EXPERIMENTAL] Use context menus for rolls instead of key combination.",
"CoC7.EffectNew": "New effect",
"CoC7.EffectAppliedCantOverride": "An active effect is applies. You can't modify [{name}]. Deactivate the corresponding effect to modify this value."
```
## ru.json
1079 untranslated strings
```
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