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excluding/including files #39
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Thanks ! This is a really good note. I didn't think about the fact you pointed out about git, and I agree with you. Your proposal on include/exclude is also a very good idea. |
Well the exclude half of this is implemented, but I can't help but notice the lack of include by pattern. Is there a reason behind that half not being implemented? I would argue it is a good idea, I have a project where I'm excluding like 7 different file types during building, it'd be much easier to include .lua, .wav, and .png (the only file types that make up the completed game). |
So #36 got me so I wanted to look through the source to figure out why and I saw this comment
This is not what I'd want love-release to do, because the things I exclude from git are things like art and music that would bloat up the repo, and I don't think my game would be very good without art and music.
Possible alternate interface: have a love-release specific include/exclude list that just checks matches against normal lua patterns, so for example
would exclude moonscript files and
would only include either lua files or things in the assets dir
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