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[XRI3] Solver Target "Hand Ray" does not work in XRI3 feature branch #877

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AMollis opened this issue Jul 25, 2024 · 4 comments · Fixed by #879
Closed

[XRI3] Solver Target "Hand Ray" does not work in XRI3 feature branch #877

AMollis opened this issue Jul 25, 2024 · 4 comments · Fixed by #879
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Type: Bug A problem with an existing feature that can be fixed with the next patched release. Type: Example An issue related to an example or sample.

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@AMollis
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AMollis commented Jul 25, 2024

Describe the bug

A clear and concise description of what the bug is.

To reproduce

Steps to reproduce the behavior:

  1. Build the Features/XRI3 sample project
  2. On HL2 go to SolverExamples.unity scene
  3. On the "Solver Handlers" dialog, select "Hay Ray Target" for the "Solver Target"
  4. Result: "Solver Object" does not move

Expected behavior

Expected: "Solver Object" to follow the hand ray

@AMollis AMollis added Type: Bug A problem with an existing feature that can be fixed with the next patched release. Package: Spatial Manipulation The Project spatial manipulation package is impacted by this issue. labels Jul 25, 2024
@AMollis AMollis self-assigned this Jul 25, 2024
@AMollis AMollis changed the title [MRTK] [XRI3] Solver Target "Hand Ray" does not work in XRI3 feature branch [XRI3] Solver Target "Hand Ray" does not work in XRI3 feature branch Jul 25, 2024
@AMollis
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AMollis commented Jul 25, 2024

The problem here is that the hand ray interactors aren't set on the test script

image

@AMollis
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AMollis commented Jul 25, 2024

Setting the interactors on the test script fixes the issue

image

@AMollis AMollis added Type: Example An issue related to an example or sample. and removed Package: Spatial Manipulation The Project spatial manipulation package is impacted by this issue. labels Jul 25, 2024
@AMollis
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AMollis commented Jul 25, 2024

This is a "sample only" issue.

AMollis added a commit that referenced this issue Jul 25, 2024
…ch. (#879)

# Overview 

After updating sample scenes to the new XRI3 rig, some interactor
references broke on some test behaviours. This change fixes these
issues.

Also adjusting a game object name in the "SolverExample" scene, to
better example what the game object is.

# Fixes

-
#878
-
#877
-
#876

# Inspector/Scene Updates

### Spatial Mouse Sample Scene Changes
Updates scene to use the MRTK3/XRI3 Rig Prefab, this fixed broken
interactor references


![image](https://github.com/user-attachments/assets/d9f7f24d-ed8e-467a-9a34-b2724dc0801f)

###  Solver Examples Scene Changes
Adding hand ray interactor references on the `SolverExampleManager` test
behaviour


![image](https://github.com/user-attachments/assets/58a4b9c7-66cd-4db7-bda1-d3c52f07a753)

### Eye Tracking Visualizer Example Scene Changes
Adding gaze interactor references on the `LogStructureEyeGaze` test
behaviour.


![image](https://github.com/user-attachments/assets/f0154bd6-6530-4dc3-b7d5-bed9d4fbeaf2)
@AMollis
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AMollis commented Jul 25, 2024

Fixed

@AMollis AMollis closed this as completed Jul 25, 2024
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