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Fix direct-grab sliders getting stuck at maximum value #945
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Merged
keveleigh
merged 5 commits into
MixedRealityToolkit:main
from
dgoodnow-ML:944-fix-grabbable-sliders
Jul 17, 2025
Merged
Fix direct-grab sliders getting stuck at maximum value #945
keveleigh
merged 5 commits into
MixedRealityToolkit:main
from
dgoodnow-ML:944-fix-grabbable-sliders
Jul 17, 2025
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…er is configured for grab interaction (IsTouchable = false)
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Contributor
Author
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I added the tests and test prefabs to the uxcore project, although they are based on the canvas slider components in the UX components package. Let me know if I should relocate the tests and supporting prefabs somewhere more appropriate. |
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/azp run |
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Azure Pipelines successfully started running 1 pipeline(s). |
Contributor
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@AMollis, please review for tests and test locations |
AMollis
previously requested changes
Oct 23, 2024
Signed-off-by: Kurtis <3580640+keveleigh@users.noreply.github.com>
instead of adding more prefabs
keveleigh
approved these changes
Jul 16, 2025
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Fixes direct-grab sliders getting stuck at the maximum value when the slider value range is not 0-1.
Remap
StartSliderValueto normalized range before applying normalized interactor movement and clamping to 0-1 rangeAdditionally fixes issue with non-grab sliders snapping to 0 or maximum value when slider minimum value is less than 0 (not covered in issue description, found during testing)
Use minimum slider value instead of
0as startingStartSliderValuefor snapped slider manipulationsresolves #944