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libretro-snes9x2002: Add loading hacks from snesadvance.dat file #126

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@tiopex tiopex commented Sep 15, 2024

Add loading hacks from snesadvance.dat file function from drPocketSnes emu

@tiopex tiopex force-pushed the master branch 2 times, most recently from 7487c15 to e6ce827 Compare September 15, 2024 21:44
@tiopex tiopex changed the title Add loading hacks from snesadvance.dat file libretro-snes9x2002: Add loading hacks from snesadvance.dat file Sep 15, 2024
@tiopex tiopex marked this pull request as ready for review September 16, 2024 12:27
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Apaczer commented Sep 16, 2024

AFAIR the speedhacks may brake/reduce accuracy on some parts (by skipping some CPU cycles), so you would likely want to make it optional.
BTW there is dynarec code in snes9x2002 which may help with snes9x2005 (see https://git.crowdedwood.com/snes9x2005/log/?h=performance)

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tiopex commented Sep 16, 2024

That's the plan to add an option to the ra settings

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Apaczer commented Sep 16, 2024

You should merge here only then and if succed try to push it upstream, some ppl may like it. Considering it hasn't got any signiffact updates in years (last from @jSTE0, cheers!).

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jSTE0 commented Sep 16, 2024

Previously discussed in TriForceX/MiyooCFW#479 in the context of snes9x4d and was known to break some games as noted in TriForceX/MiyooCFW#380.

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seems to work 👍 ("Batman Returs" brakes at startup), but you need full core restart (close and launch again).
Anyway I'm going offline for a month (✈️ ), so this will be my last request.

package/libretro-snes9x2002/0002-Add-snesadvance.patch Outdated Show resolved Hide resolved
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3 participants