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Add RaceMenuPresets
to possible data folders
#31
Conversation
# Motivations - `Root` is a data directory used by the popular Root Builder plugin https://kezyma.github.io/?p=rootbuilder - `RaceMenuPresets` is a data directory used by a popular mod for FNV Character Preset Menu https://www.nexusmods.com/newvegas/mods/72789 Both these additions have been requested in the FNV modding community # Modifications - Add `Root` and `RaceMenuPresets to the list of possible data folder names - Run clang-format against the header file
This applies to both PR but I don't really like the idea of adding A better way would be to allow non-game plugins to add extra way to make data valid. That's not a huge amount of work in the end so I might take a look at it. |
I could spend time looking into this, I may have the spare time to get it done quite quickly. Any chance you could point me in the right direction? I'm unfamiliar with any nom-game plugin code (Unless you're already on it) EDIT: It looks like Mod Organizer 2 non-game plugins are all done in Python, I don't know much about Python and I'd be curious to know how the Mod Organizer 2 C++ core is wired up to allow for modification via Python based plugins. |
I have my idea on how to do that but I want to target larger thing than just allowing plugin to make data valid, so that will require a lot of changes (simple changes, but still). I'll try to have a look at it this week. |
Most of MO2 itself is plugins, and barely any of them are Python.
https://github.com/ModOrganizer2/modorganizer-plugin_python is a C++ plugin that makes it possible for plugins to be implemented in Python. |
Root
and RaceMenuPresets
to possible data foldersRaceMenuPresets
to possible data folders
This PR is updated & ready, I've removed the addition of |
Motivations
RaceMenuPresets
is a data directory used by a popular mod for FNV Character Preset Menu https://www.nexusmods.com/newvegas/mods/72789Modifications
RaceMenuPresets
to the list of possible data folder names