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This is the fifth step of refactoring:
We've cleaned up the Player's navigation by creating a Vector class that presents the direction of where the player is moving. We're multiplying that directional vector by the
SPEED
constant and applying the result astop
andleft
position as before, but everything was moved to Player utility functions.Much like the navigation we've cleanup with the Player rendering by creating two utility functions that help us calculate the proper sprite on the spritesheet based on the Player's direction and current frame.
With this one refactor we've cut down the Player's code almost in half. In the future PRs we're going to further cleanup the Player logic.