Releases: Moguri/blend2bam
Releases · Moguri/blend2bam
v0.7
- Add initial, experimental support for using EGG/YABEE instead of glTF/blendergltf (Blender 2.7x only)
- This can be enabled using the new
--pipeline flag
to blend2bam
- This can be enabled using the new
- Improve error output if Blender export fails
- Fix bad axis-conversion logic that was breaking parent-child transforms (#14)
- Add Blender 2.80 support (see gltf28 entry in the Pipeline table in the README to see what is and isn't supported)
v0.6
v0.5.1
v0.5
v0.4
- Add support for converting BLENDER_physics collision shapes into CollisionNodes and CollisionSolids.
NOTE: Using CollisionSolids is now the default, which is a change in behavior from using BulletShapes. Use the new --physics-engine=bullet
option to return to the old behavior.
v0.3
v0.2
- Added new options:
--material-mode
: specifylegacy
orpbr
material parameters (defaults tolegacy
)--blender-dir
: specify a path to a directory that contains theblender
binary to use (defaults to '', which will try to findblender
on the system PATH)
- Specifying multiple source files is now allowed. This works similar to specifying a directory for the source file, and a common path between the supplied source files is used as the source directory (can be overridden with
--srcdir
option). - Various fixes from old BlenderPanda glTF export code not being compatible with panda3d-gltf (BlenderPanda was using older glTF to BAM conversion logic)