Please note that this plugin has been updated to support working in Unreal Engine v4.25.
Leverage the LaunchDarkly Client SDK in UE4 with ease using this plugin. Currently, this plugin only supports the Win64 and Android platforms.
If using a "C++" based project (not Blueprint), simply add this repository under the project's Plugins/LaunchDarklyClient directory (will likely need to create it if new) and restart your project to use. If using a Blueprint-only project, please check the release section for our already compiled build to add to your project's folder structure (in the Plugins/LaunchDarklyClient subdirectory).
This project is not officially supported by LaunchDarkly or Epic Games.