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Fix runtime with really fast kinetic crushers #4458

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merged 1 commit into from
Dec 2, 2024

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Absolucy
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@Absolucy Absolucy commented Dec 2, 2024

About The Pull Request

So apparently it's possible for charge time to be negative, presumably due to trophies. This causes a runtime due to passing a negative wait to addtimer.

This just makes it so it will stay charged if charge_time <= 0

Why It's Good For The Game

runtimes bad

Changelog

🆑
fix: Proto-kinetic crushers with zero or negative recharge times will just not de-charge at all.
/:cl:

@Absolucy Absolucy merged commit fcdd323 into Monkestation:master Dec 2, 2024
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@Absolucy Absolucy deleted the fix-kinetic-blast-runtine branch December 2, 2024 16:06
github-actions bot added a commit that referenced this pull request Dec 2, 2024
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