- Cloned from https://code.google.com/p/demo-glsl/ for further research.
- The exec folder contains everything required for running the demo.
- Solution updated to VS2013 plus fixed several compilation issues that surfaced due to this new dev environment.
Original comments:
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== GLSL Demo, made in 2008 ==
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SPACE: switch camera mode (auto/free)
MOUSE: control the camera view in free camera mode
ARROWS: move the camera in free camera mode
NUMPAD NUMBERS: teleport to a scene in free camera mode
1 - island scene
2 - shadow mapping scene
3 - reflection/refraction scene
4 - toon mapping scene
5 - relief mapping and fur scene
+/-: speed up/down the moving speed of the camera (and of the world)
A: enable/disable anaglyph view
B: enable/disable bloom post effect
V: enable/disable vignette post effect
N: enable/disable noise post effect
C: enable/disable depth of field post effect
T: show/hide camera splines
F2: reload and recompile the shaders (lets you iterate faster if you want to play with the shader source code)
Have fun!