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Code to be used in a Sonic Framework to implement Tails AI, As seen in Sonic 2! Pre-built included for Orbinaut Framework by Triangly and MicG

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Moonchild6279/Tails-AI

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Disclaimer

This is not a engine nor a framework, it is written code/scripts taken from the 2013 Christian Whitehead Version of Sonic 1/2, and then rewritten to work with the GameMaker Language. (For the Pre-built Package, and somewhat for the Base Code) Though you are free to edit it in your preferred coding language.

Also, For said Pre-built Package, you must backup your work as it assumes you never edited the following

  • Character Code
  • Player Code
  • Scripts for Handling Loading/Saving
  • ETC

Tails AI

Available as an addon for the Sonic Gamemaker Engine "Orbinaut Framework" developed by Triangly and MicG.

Overview

That goofy little fox! Want that silly little fella following ya adventures? In your own game? Perphaps maybe more? maybe even having Knuckles tag along or you own character? Well in this github repo, you can download the base scripts to import into your own game or use an exclusive pre-built package to make that happened!

  • 90% Accurrate to the Retroscript Code
  • Pre-built Package For Orbinaut Framework v1.3
  • GoofBall! Whats not the love :)

Overview

That goofy little fox! Want that silly little fella following ya adventures? In your own game? Perphaps maybe more? maybe even having Knuckles tag along or you own character? Well in this github repo, you can download the base scripts to import into your own game or use an exclusive pre-built package to make that happened!

  • 90% Accurrate to the Retroscript Code
  • Pre-built Package For Orbinaut Framework v1.3
  • GoofBall! Whats not the love :)

Changelog

Upcoming! v2.0! TBA...

  • Rebuilted from Lastest Update to Orbinaut
  • Code sourced from the Sonic Physics Guide from Sonic Retro. Ensuring 99.5% accurate to the genesis games
  • Sonic Mania Style Tails Flying
  • Sonic Mania Encore Character Switching

V1.2.1

  • Fixed UI Crashes due to exclusion of important variable changes
  • Cleaned .yymps file (it now is package to be elements required for add-on)
  • Removed Leftover Developer Debug Info for bridges
  • CHARACTER THROUGH bug has been fixed

V1.2.0

First BugFix

  • Fixed Tails AI Not fully jumping when getting stuck
  • Fixed Oversight of AI not resetting their depth value after an respawn
  • (Attempted) Fixed for "quirk" of AI going to spindash despite being near the player
  • AI can now interact with objects offscreen

V1.0.0

First Release! I cannot express how grateful I am to finally get this addon out to the public eye! AW YEAH THIS IS HAPPENING!

  • First release!
  • Please Download Both files (Tails_AI_Addon_V1.yymps and README.txt)
  • Expect minor problems (i.e Objects deloading before AI can interact them)
  • Hopefully no major bugs. Please contact me via twitter, youtube or email at Moonchild6279@gmail.com if there is a bug
  • Some extra goodies coming soon! (i.e Carrying Tails, Player Switching etc)

V0.5

  • Alpha Release
  • Base Scripts Presented
  • Prebuilt Package for OF will be delay a bit by a day or two
  • Will added other features (Player Switching, Carrying, etc) in a later date!

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Code to be used in a Sonic Framework to implement Tails AI, As seen in Sonic 2! Pre-built included for Orbinaut Framework by Triangly and MicG

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