Asset overrides/delta updates for UI screens and skins #3238
Labels
Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Milestone
Theming for Game Modes
Modules can provide assets and reusable resources in form of textures, prefabs, UI screens, etc. Adjusting the visuals of these assets for consistent look and feel is essential for game modes.
UI screens defined in modules may set a skin to be used for visual style. Ideally, a delta update of the
*.ui
file should enable to change the skin while not touching anything else of the screen definition.Approaches
The following approaches were taken to change the texture used for the background of the UI screen:
not working
*.ui
file to point to different skin (are delta updates working for.ui
files?)not working
*.ui
file with a copy and change referenced skin (are overrides working for.ui
files?)not working
*.skin
file referenced in the original*.ui
file (are overrides working for.skin
files?)However, the following does work:
working
*.ui
file and changing the content of the screenReferences
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