feat: add commands for visual debugging (bounding boxes, etc.) #4857
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Contains
This PR adds a couple of debug commands to toggle debug rendering features such as bounding boxes (entities, chunks) or skeletal meshes.
All commands are of the form
debug:<settings-name>
to introduce a common, consistent pattern and simplify correlation with the actual settings entry.How to test
debug:renderEntityBoundingBoxes
entities such as sheep or deer (spawnPrefab deer
in JS or MR) should be rendered with a white wireframe bounding box.debug:renderChunkBoundingBoxe
chunk bounding boxes should be rendered in a black wireframe mode (can also be toggled via keyboard shortcut)debug:renderWireframe
the whole world is rendered in wireframe mode (can also be toggled via keyboard shortcut)debug:renderSkeletons
the skeleton (animation rig) of entites should be rendered as white outline. Easy to test alongside the bounding box rendering for entities