test: add NetworkMode setting to MTE #5037
Merged
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Allows MTE tests to use the
networkMode
argument to the@IntegrationEnvironment
to specify which network mode the engine will start in: none (local player only), server with local player, or server-only (i.e. headless).@IntegrationEnvironment
is a new annotation. The plan is for MTE settings to move there, as opposed to making an annotation per setting. (See Terasology/ModuleTestingEnvironment#76.)Fixes #5031
How to Test
No impact expected on existing servers or tests, as the default is unchanged.
You could start a server (headless and headed) and connect to it just to confirm.