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fix: regenerate addressess and update merge state when gate position changes #310
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6f12ebe
fix: regenerate addressess and update merge state when gate position …
sentialx c45f704
fix: spaces -> tabs
sentialx 2882031
fix: add onGateMergeRequested
sentialx 56ad3c2
fix: updateMembersBasePos
sentialx c8d7675
fix: null checks
sentialx b8ad49a
fix: apply suggestions
sentialx 44bc860
fix: remove unnecessary changes
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So if there's no chevron upgrade stargate will reset address after chunk will be unloaded and loaded again? Because
lastPos
field will be null. Custom stargate address will not work without chevron upgradeThere was a problem hiding this comment.
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What would you recommend to check whether the tile has moved?
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Btw, does it actually matter? The address will stay the same, since the generator is using the position as seed.
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Slava mentions custom Stargate addresses, so someone using commands won't be happy with those changes.
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Maybe save a boolean to NBT like
addressOverriddenByCommand
or justfixedAddress
with a docstring indicating it handles address persistence when used with commands?There was a problem hiding this comment.
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Ah, I missed that command. I've added lastPos assignment in
onLoad
, and I think it works now.There was a problem hiding this comment.
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Did you check that? With command and with Warp drive or other gate-moving mods?
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Yes
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Not sure about that. I think now code inside
!lastPos.equals(pos)
condition will not be called at all. Because position will be set inonLoad
method after TileEntity creation and it's not possible that this position will not be equal to the current gate positionThere was a problem hiding this comment.
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That's what I'm thinking.
onLoad
executes beforeupdate
and whole effort of making this mod WarpDrive compatible is worthless.