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@pull pull bot commented Jan 23, 2025

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Created by pull[bot] (v2.0.0-alpha.1)

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Updated to store tbnMat as a publicly accessible variable in the PBRSurface.glsl struct, that way tbnMat won't need recalculated anywhere else in the shader it is needed.
caused a crash trying to assign a non existent variable. but it isn't needed anymore anyways since surface.geometryNormal already is set to = norm by default now
Add tbnMat variable to PBRSurface.glsl
@pull pull bot added the ⤵️ pull label Jan 23, 2025
@pull pull bot merged commit 7aad158 into Mu-L:master Jan 23, 2025
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