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@pull pull bot commented Feb 3, 2025

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Created by pull[bot] (v2.0.0-alpha.1)

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Per-Layer TriPlanar and Refactoring for PBR Terrain Shaders
In the process of cutting the next alpha release, I ran into a crash with the SimplePBRTest example.

This tank material was previously changed to test the new modular pbr shaders when the shaders were in a separate directory for preliminary testing last year.

But now they were deleted (and have replaced the main PBR shader) so this test crashes with an assetNotFoundException, and just needed updated to point back to Common/MatDefs/Light/PBRLighting.j3md
Update tank material pointing to deleted copy of PBRLighting
@pull pull bot added the ⤵️ pull label Feb 3, 2025
@pull pull bot merged commit 1f31c14 into Mu-L:master Feb 3, 2025
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