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EoD edited this page Feb 9, 2018
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- New launch profiles selection, including one that is the classic "KSP ascent", a "PEG" clone for RSS and the classic MJ profile
- Scripting module Update with new features (you ll have too look)
- New spaceplane landing AP
- A rework of the advanced transfer code
- A lot of FuelSim (dV) fix
- Better FAR integration
- A bunch of fix and UI improvement
- Compatibility with KSP 1.3
- Fix and improvement for the transfer calculator
- Specific orbital energy, potential energy, and kinetic energy Orbit * Info items added
- Ascent AP improved circularization burn inclination error
- Ullage/RO improvement
- Remove a large recurrent allocation that froze the game every few * seconds from some
- Flight recorder UI improvement and export
- Plenty of fixes
- Thanks to all contributors
- Compatibility for KSP 1.2.2
- Scripting module by @SPD13
- Auto RCS Ullage for RO by Lamont (whose name here I forgot..)
- Option to move the menu on any side of the screen
- A bunch of fixes and minor features
- stuff I most likely forgot about
- Compatibility for KSP 1.1.3
- Add ‘At the highest AN/DN’ and ‘At the nearest AN/DN’ time selectors * for inclination and plane maneuvers.
- Add a setting for the node executor lead time
- Custom Windows new Overlay mode
- MJ Pod disabled since it does not work properly with the current leg code
- FAR compatibility included
- lots of fix
- KSP 1.1
- Stuff
- More stuff
- 1.1 release. Be aware that the Pod leg are not working and will generate fantom force
- Launch Inclination improvement
- Improvement of the Landing Sim
- Predicted Trajectory overlay in the flight view (in Landing AP window)
- Ascent AP Fairings autodeploy with support for Procedural Fairings
- RSS Mode swtich in the settings windows. For now it prevents engine * shutdown when disabling the ascent AP
- Greatly lowered memory garbage generated. May improve frame rate on some PC
- A lot of bug fix
- Flight Recorder Graph module
- Education mode option (rename SmartASS to SmartACS) see MM patch he* re https://raw.githubusercontent.com/MuMech/MechJeb2/master/MechJebEdu.c* fg
- Improvement to the Attitude control
- Dynamic Pressure limiter to replace the now useless terminal velocity
- Attitude control speed limiter to save some RCS
- Add "periapsis in target SoI" InfoItems
- Add "minimum DV required for capture by target" InfoItems
- Add "Docking guidance: Angular velocity" infoitem
- Add electric throttle limiter to avoid empty batteries on ion powered craft
- More fixes for KSP 1.0+ compatibility
- Improved landing autopilot with parachutes
- Moved DeltaV simulation to use KER code
- Landing Sim code use KSP 1.0 aero model. However parachute are not properly accounted yet.
- Display Landing prediction trajectory on the map view
- Differential throttle control module
- Warp to suicide burn and to atmospheric entry
- Ascent AP Auto deploy solar panels (also an InfoItem)
- Visual display of CoM and various velocity in the attitude menu
- Improved velocity computation based on CoM instead of active pod
- SMARTR module for RCS with hold relative velocity for now
- SmartAss action can be set as vessel Actions
- Improved node burning over multiple stages
- Career limit related new infoItems
- Some performance improvement
- Reduced memory usage (lower garbage collection)
- A memory leak fixed
- the usual various bug fixed
- and fixes for KSP 1.0 release
- More fixes for KSP 0.90 compatibility
- Compatible with KSP 0.90
- Compatible with KSP 0.25
- New interplanetary transfer with porkchop plots
- Add EQ DN and EQ AN to Apoapsis maneuver
- Add "Downrange distance" info item to flight recorder
- Ascent autopilot option to limit the angle of attack
- Maneuver to change the surface longitude the vessel will be over after one orbit
- Added Force Roll option to Ascent AP
- Add more options to SmartASS Surface Mode
- Support for external gimbal extension (see Sarbian's signature for KM_Gimbal support)
- Handles engines with spool time better
- UI rescale setting
- Import landing site from KerbTown/Kerbal-Konstructs and RSS.
- Import Landing sites and Runways from users built files (see https://github.com/MuMech/MechJeb2/blob/dev/LandingSites.cfg)
- Don't re-enable SmartASS after another autopilot finishes (and an option to disable it in the windows editor Misc category)
- In flight lock of some control while the mouse is over MJ windows
- Replace the arrow selector of some menu with a drop down. Those who don't like it can deactivate it in MJ2 Settings
- Added a button in KSP stock AppLauncher. See settings to hide the menu handle
- Various improvement to engine and gimbal torque information and use
- Various fixes
- Compatible with KSP 0.24;
- 0.24 changed some Parachute code. MJ landing with parachutes will be less precise until Squad fix a bug;
- Hohmann transfer calculation to always find the first window;
- Burn with RCS when not other engine is available;
- Ascent AP can now schedule launches at interplanetary transfer windows;
- More work on the docking AP;
- Make orbital calculations compatible with RSS;
- Add "Escape Velocity" info item;
- Adds SUN as a Reference for ASAS adv mode;
- And many bugs fixed;
- miscellaneous fixes;
- 0.23.5 related fixes;
- Native Blizzy78 Toolbar Support (with default icon set from hab136 for now);
- Reworked Docking AutoPilot;
- Install and Compatibility checker (you get a popup if something is not right);
- use RCS as thruster if RCS is active and engine are stopped;
- New Rover Autopilot by BloodyRain2k with waypoints and a lot of features;
- Maneuver mode to adjust Semi-Major Axis and LAN;
- Selectable Celestial Body for Delta V stats while in the Editor;
- Improved turn handling by HoneyFox;
- Improved Landing AP;
- Dummy part in the R&D screen to show when new features are unlocked;
- Various fix and improvement;
- 0.23 support for tweakables and R.A.P.I.E.R. engine;
- new Rover AP with way point (and an help window);
- 1 new mode for the Maneuver Planner : Resonant orbit;
- 2 new modes for the Warp helper : set time and phase angle with target;
- Windows position saved separately for editor and flight;
- Blizzy78 toolbar is now supported with an additional module available here : http://forum.kerbalspaceprogram.com/threads/55219;
- new option for Rover AP : brake on pilot eject;
- Better real time info for jet engine;
- Compute thrust cosine loss (see this post http://forum.kerbalspaceprogram.com/threads/12384-PART-0-22-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-1?p=861941&viewfull=1#post861941 );
- New compact skin;
- Some performance optimizations;
- Support for Modular Fuel variable thrust;
- Support for Interstellar engine;
- New Current Biome InfoItem;
- Various bug fix;
- Changed the way MJ searches for Modules in other assemblies so a module in an assembly that failed loading doesn't fail loading for everything;
- Move MJ2 Button with right click, drag & drop;
- Docking Autopilot Improvement;
- Let user force Roll for Smart ASS and Docking AP;
- Improved Attitude controler;
- Fix for some ship turning to circularize while still in atmosphere;
- Fix exception spam when launching a vessel with no saved MJ2 setting directly form the Space Center screen;
- Improved RCS control for Docking;
- Added a stock-SAS toggle to Attitude Adjustment;
- Landing Guidance control for Parachutes and Legs;
- Fixed runway positions for 0.22;
- Added support for selective module unlocking for Career mode;
- Added MJ2 Pod;
- Autostaging will only stage if eventual parachutes are also decoupled in the same stage
- Landing improvements, especially with the touchdown
- Improved RCS Torque
- Increased number of significant figures in some info items
- Fixed sepratron recognition to use placement angle and not ActivatesEvenIfDisconnected
- Fixed new autostaging parachute check
- Fixed math error in rendezvous autopilot match velocities step
- Changed menu position
- Fixed rover autopilot swerving when target heading is due north
- Fixed ascent AP inclination field not saving
- Fixed problems with dV simulation
- Add a Conics Mode selector in the Node Editor
- Warp Helper should now persist lead time and warp target
- Added sarbian's RCS improvements
- Added sarbian's conics relativity mode selector
- Reworked autostaging
- Fixed the window's buttons
- 0.21 compatibility changes
- Disabling SAS use, no longer needed
- Added info items for dry mass, LF+O mass, and monoprop mass
- Fixed loss of settings on creating a new vessel with a MJ command pod
- Improved MoI calculations
- Improve node execution across 2+ stages
- Fixed maneuver nodes sometimes wrongly be placed at T-0
- Restored docking AP warning if target is not a docking node
- Fixed ascent AP status not showing
- Made sure "Land at target" can't be invoked when no target exists
- Fix auto-stage 'post' delay affecting 'pre'
- Add a Roll field to the SmartASS SRF mode
- Leave the ascent AP enabled when minimized
- Added settings window that allows switching to the MJ 1 GUI skin
- Fix signs for an angle's text representation
- Added a "restore factory defaults" to the settings window
- Autostaging options now minimize when autostaging is off
- Thrust limiter toggles now light up green when active
- Fixed ILS navball guidance only working when autopilot was on
- Made target coordinates persistent
- Made sure Joke module is disabled unless user enables it
- Made sure thrust control options unhighlight when not active
- Added a "Create and execute" button to the maneuver planner
- Fixed RCS Avaiable Torque
- Hopefully fixed throttle sputtering near end of gravity turn
- Split "Rendezvous Guidance" into separate Autopilot and Planner windows
- Changed attitude controller PID parameters to save to Type
- Changed CFG for 0.20 GameData format
- Changed the menu position due to the new map buttons
- Fixing GUI Skin for compatibility with Romfarer's Lazor
- Added "time to AN/DN" info items
- Node burn time estimates now take throttle limits into account
- Added a reminder for Romfarer to fix his GUI handling
- Node executor will no longer constantly realign in low orbit
- Added Maneuver Planner field to set tolerance of node executor
- Improved node executor tolerance logic
- Fixed hover over the closed menu in the Editor
- Handle RCS thrusters with forces other than 1 kN
- Fix the death wobble on ascent
- Add an RCS delta-V infoitem
- Fixed bad course corrections by landing AP
- Disable RCS when the RCS controller is finished
- Reduce the RCS fuel conservation threshold
- Add a speed limit to the docking AP
- All modules should now know about throttle limits
- Fixed problem where ascent AP would fail to circularize
- Added a separator item for custom windows
- Fixed issues with selecting duplicate info items
- Added N/S/E/W to lat/lon info items, which were missing them
- Added info items with phase angles for all planets & moons
- Changed Ascent Guidance to allow launching to rendezvous and plane after the first launch
- Added moon-return burns to the Maneuver Planner
- Fixed the LONG standing decoupler auto-staging bug
- Fix the ascent path texture on relaunch
- Added option to set final Pe after course correction
- Added an experimental RCS Balancer
- Reinstate the "Auto-warp toward apoapsis" option
- Fixed loss of custom windows on End Flight->VAB
- Switched default custom windows to use presets
- Added "Target planet phase angle" info item
- Added fuel conservation options to RCS Controller
- Give the landing autopilot an "Auto-warp" toggle
- Changes to Translatron PANIC!!! button, Smart A.S.S. AUTO handling, and the thrust controller interface
- Made navball ascent guidance use inclination
- Added auto-saving of LPA
- Added autowarp to ascent AP timed launches
- Add info items that show atmo+vac dV on one line
- Made angrilov's fix to menu window Rect management
- Added support for sharing of info windows
- Added custom window presets
- Target coordinates info item now uses two lines
- Rendezvous AP can handle starting from similar orbit
- Save/Load system overhaul. Should fix the window persistence problems
- Added menu highlighting for active modules
- Fixed drop-tank dV and fixed some exceptions in the VAB
- Shrunk "Edit" and "Copy" buttons on custom windows
- Added missing options to Throttle Control window
- Made auto-stage toggle persistent
- Added some new target info items
- Fixed coast-to-AP warp
- Made Vessel targets valid landing targets
- Add a text box to control ascent "Turn shape"
- Small usability improvements to windows - Default position for windows is no longer on top of warp buttons
- Added two node info items
- Added a pre-delay to autostaging
- Fixed bad bug with node executor
- Translatron added back
- Fixed F2 sync issues
- Added Rover Controller
- Disabled the 4/1 joke module and added an option to the "Misc" custom windows category to re-enable it
- Fixed Smarter A.S.S. getting locked in AUTO mode
- Fixed GUI skin getting overridden by other plugins
- Total rewrite
- Better handling of disabled engines
- Fixed using Launch to Rendezvous on a second launch
- Removed fix for reversed speed in rotational frames as it was fixed in KSP 0.19
- Fixed radial attach pods applying "magic torque"
- Small fix for the Linux release on the AR202 part
- Fixed several exceptions on loading
- Fixed the engine-on-strut fuel flow problem
- Added Warp to Maneuver Node
- Translatron now accepts floating point numbers
- Fixed MechJeb breaking on docking/undocking
- "Control from here" will no longer cause spinning
- Added SmartASS mode to align along maneuver node burn vector
- Added check to prevent clicks from going through the vessel info window in the editor
- Added "MechJebVesselStateUpdated" event. Other plugins can listen for this event and then modify MechJebCore.vesselState in the event handler to inform MechJeb of their capabilities.
- Fixes for KSP 0.18 compatibility
- SmartASS PAR+/- will align along the axis of a targeted docking node
- Rendezvous module and SmartASS now use in-game target selection system
- Rendezvous module AN/DN readouts fixed
- Added rendezvous module readout for closest approach time and distance
- (Re)added rendezvous module auto-align orbits function
- Ascent AP turn shape slider now shows a numerical percentage
- Land-at-target will land safely on Duna, and will use saner warp speeds when waiting for the deorbit burn
- Land is more aggressive for steep descents, but (hopefully) safer for shallow descents
- Many bugfixes
- Fixes for KSP 0.17.1 compatibility;
- Improvements to Autom8 functions and adding a standalone Autom8;
- Vessel Information now includes delta-V predictions for each stage of the ship;
- Vessel Information, can now display in the VAB/SPH too;
- Added fix for Crew Tank compatibility;
- Extra-fixes for KSP 0.17 compatibility, including configuration saving/loading, LOW/HIGH warp support and the landing AP location picker;
- Finally improved the menu opening time;
- Fixed vessel activation problems;
- Unlocked 100k time warp;
- Added mechjeb.setLanding() to Autom8;
- (probably) Fixed the sync problem in Autom8;
- Fixed some problems with ObjectToLua;
- Added "Angle to Prograde/Retrograde" to Orbital Information;
- Added a Phase Angle Table;
- Fixed light initialization problem in the AR202 part.
- "Transfer to" button now displays time away from injection point as well as delta-v;
- The TGT+/- in rendezvous mode now points correctly at the target;
- Fixed bug with Pod 2.0 without the landing legs;
- Fixed problem with Landing Autopilot in Kerbol orbit;
- Stopped the Ascent Autopilot from closing the window on completion;
- Added Surface/Current TWR to Vessel Information;
- Fixed an issue where a ship would separate just after coming out of warp (Was in high warp, now at warp 0) and then trying to set warp 0 again.
- Sepratrons now ignored in auto-staging.
- Changes for KSP 0.17 compatibility;
- Added Lua interface for plugins;
- Some bugfixes;
- Added (some) support for AtmosphericEngine;
- Improved MechJeb steering;
- Fixed settings problem with multiple MechJebs in the same vessel;
- New Autom8 functions: thrustActivate, thrustDeactivate, stage, getModule, ilsHold, ilsLand;
- Re-enabled Rendezvous module;
- Fixed MechJeb conflict with ASAS;
- Fixed warp to Pe ignoring the time;
- Added keep altitude and heading options to Instrument Landing System, and added a new automatic landing feature (beta);
- Changes for KSP 0.16 compatibility;
- New Autom8 module, with a Lua console (beta);
- Fixed TRANS's transfer to Minmus function (and transfers to the Mun from slightly inclined orbits);
- Added an Instrument Landing System for spaceplane runway landings;
- Improved MechJeb roll control;
- More 0.15 compatibility bugfixes;
- Fixed the Core coffee intake;
- Some more progress on RinComp integration;
- Fixed Pod 2.0 "Landing Leg" attachment (still no auto-assembly);
- Merging RinComp with MechJeb;
- Changes for 0.15 compatibility;
- Disabled Pod 2.0 auto-assembly (incompatible with 0.15);
- TRANS burns that miss the target won't hang the game;
- Fixed complete breakdown of MechJeb in solar orbit;
- PE and AP+PE will reject a periapsis below the center of the planet;
- Fixed failure of timed launch for rendezvous with targets above geosynchronous orbit;
- Fixed bug where landing autopilot would not wait for deorbit burn point if it had deorbited before;
- Changed the pod version reaction wheel forces;
- New MechJeb pod;
- Changed MechJeb attitude controller to account for available torque and inertia;
- New orbital operations module with:
- Adjust Pe, Ap, or both at once;
- Circularize;
- Automatic trans-munar injection;
- Auto-warp to Pe, Ap, or SOI change;
- Ascent autopilot updates:
- Added automatic launch window timing to rendezvous with an equatorial target;
- Added an "Ascent Stats" display;
- Added a "heading" input as an alternative to "inclination";
- Landing autopilot updates:
- Point-and-click landings: can click to select target location in map view;
- "LAND at target" can now do an automatic, properly timed deorbit burn;
- Can specify touchdown speed;
- Smoother, safer landings since surface height is known well in advance;
- Will predict landing site even for trajectories that go exoatmospheric to enable targeted suborbital hops;
- Updated help windows for the ascent and landing APs;
- Various bugfixes;
- Fixed Jeb's tampering with MechJeb systems
- Added the original AR202 case
- Improved roll handling
- Improved interface response among the modules
- Improved KILL ROT
- Landing autopilot now includes the old LAND system
- Landing autopilot now have a DMS input mode
- Translatron LAND mode has been refurbished into a PANIC!!! button
- Lots of bugfixes
- Improvements to the reentry computer
- Improvements to the LAND function
- Merged MechJeb with AR202
- The_Duck's Landing Autopilot can now do a fully automated descent to a target location after the de-orbiting burn
- Big changes in the way MechJeb handles the ship steering
- Fixed Pod version collider, could lead to problems in the VAB
- New MechJeb Unmanned Pod version!
- LAND function greatly improved;
- LAND now deploys landing gears;
- Changed Smart A.S.S. modes to roll first, then pitch/yaw;
- Updated for 0.14.1 patch
- MechJeb now activates all IDLE parts upon disconnection, and disables decouplers;
- Fixed some multi-MechJeb errors;
- Added Kill Horizontal Speed to Translatron;
- Added automatic LAND mode to Translatron;
- Improved throttle control;
- New radial mount part;
- Multiple MechJebs per craft allowed;
- MechJeb can now control off-focus crafts, and will transform ejected debris containing it into a new controllable craft;
- Translatron no longer needs Smart A.S.S. active to work;
- New 1m MechJeb part;
- Added Translatron window;
- Added thrust PID controller;
- Fixed loading settings;
- SURF 90 90 now keeps vessel orientation;
- Text boxes now accept +/-;
- Smart A.S.S. now shows active values for SURF;
- New data in Orbital and Surface windows;
- Relaxed MechJeb input locking restrictions;
- Resetting PID controller in case of too much error;
- Fixed problems with the pause screen;
- Added Main, Orbital and Surface windows;
- New PID controller, K settings on CFG file;
- All window states are saved and shared among vessels;
- MechJeb state is saved in the vessels and resumed at focus;
- Added deadzone for joystick users;
- HDG and PTH input sanitized;
- Decoupled MechJeb from the SAS/ASAS key;
- Manual HDG/PTH entry;
- Improved PID controller;
- Window can now be "minimized";
- Fixed special FX that weren't showing before;