VoxM is a powerful tool for modding Teardown. It generates heightmaps, textures, and grass maps using a variety of advanced noise algorithms and terrain generation techniques. Built with a modern, intuitive GUI, it lets you craft custom terrain features for your Teardown maps with precise control and real-time preview capabilities.
- Multiple Noise Types: Generate terrain using Perlin noise, fractal noise, turbulence noise, and specialized landmass algorithms
- Realistic Canyon System: Create complex canyon networks with branching river systems
- Landmass Generation: Design islands and continents with realistic shorelines and elevation profiles
- Interactive Preview: Pan and zoom to focus on specific areas with real-time feedback
- Advanced Terrain Controls: Fine-tune terrain features with octaves, persistence, lacunarity, and more
- Procedural Grass Generation: Create realistic grass distribution patterns with variable density
- Noise-Based Options: Choose between uniform grass or noise-based distribution
- Multiple Noise Systems: Combine Perlin noise and simple noise with adjustable weights
- Density & Lightness Controls: Fine-tune grass appearance with intuitive sliders
- Image Import: Import and process external images for heightmap and texture creation
- Grayscale Conversion: Convert color images to game-compatible grayscale heightmaps
- Channel Manipulation: Edit red and green channels separately for precise terrain control
- Effects System: Apply vignette, blur, and exposure adjustments
- Modern Styling: Clean, modern interface with tooltips and organized controls
- Real-Time Preview: See changes immediately in the preview panel
- Multi-Core Processing: Utilizes parallel processing for faster generation of large heightmaps
- Export Options: Save heightmaps in various formats compatible with Teardown
- Python 3.x
- Tkinter (usually included with Python)
- Pillow (for image processing)
- NumPy (for numerical operations)
- Noise (for noise generation)
Install the required packages:
pip install pillow numpy noise-
Run the application:
-
Choose the appropriate tab for your needs:
- Mountain Generation: Create heightmaps with various noise algorithms
- Grass Map: Generate grass distribution maps for your terrain
- Image Import: Process external images for use as heightmaps
- Adjust parameters using the sliders in the left panel:
- For heightmaps: modify noise type, scale, octaves, and other terrain features
- For grass maps: set density, noise amounts, and appearance settings
- For image processing: adjust channel values, apply effects
- Use the interactive preview panel to examine your creation:
- Pan by clicking and dragging
- Zoom using the buttons or mouse wheel
- The position indicator shows your current focus point
- Generate and export your creation using the buttons at the bottom of the controls panel.
The canyon generation system creates realistic river networks with:
- Adjustable canyon intensity, length, and branch density
- Procedural branching patterns that flow naturally across the terrain
- Independent seed control for consistent canyon patterns
Create realistic island and continent shapes with:
- Control over land-to-water ratio
- Adjustable shore height for beach areas
- Plain factor controls for flat vs. mountainous terrain
- Customizable noise scale and octaves for terrain detail
Fine-tune your grass maps with:
- Toggle between uniform and noise-based grass distribution
- Adjustable grass density threshold
- Combined noise systems with individual weight controls
- Lightness adjustment for non-grass areas
To get the most out of your maps, use these fields correctly:
'file' field → for your heightmap.
'grass' field → for your grassmap (either a greyscale heightmap or a noise-generated grassmap).
In your biome_ground.lua, assign a tag to the 'biome' input:
| Tag | Description |
|---|---|
| default | Default terrain |
| desert | Sandy desert |
| snowy | Snow-covered ground |
| swamp | Wet, swampy area |
| forest | Temperate forest |
| volcano | Volcanic rocks |
| tundra | Arctic tundra |
| alienjungle | Alien jungle environment |
| crystalfields | Crystal formations |
| beach | Sandy beach |
| savanna | Golden grasslands |
| canyon | Red desert canyon |
| mushroom | Fungal landscape |
| cave | Dark cave system |
| alpine | Mountain environment |
| bambooforest | Green bamboo forest |
| meadow | Lush grass with wildflowers |
| icelands | Glacial environment |
| jungle | Dense tropical rainforest |
| ashlands | Volcanic ash-covered |
| mangrove | Coastal wetland |
| cherry | Cherry blossom landscape |
| highlands | Rugged upland terrain |
| mesa | Layered red clay formations |
| wasteland | Barren environment |
| taiga | Northern coniferous forest |
| corruption | Purple magical corruption |
| candyland | Sweet-themed landscape |
| ethereal | Heavenly blue realm |
| cyberpunk | Urban futuristic landscape |
| crimson | Blood-red fantasy theme |
| vaporwave | Retro-futuristic aesthetic |
| neon | Electric green and yellow |
| toxic | Radioactive green environment |
| glitch | Digital glitch-themed |
| underdark | Fantasy underworld |
- The application uses multiprocessing to speed up generation of large heightmaps.
- For very large maps (>2048px), ensure your system has sufficient RAM.
- Preview generation is optimized to maintain UI responsiveness.
Current version: v1.4.2
- v1.4.2: Added visible export progress bars for Noise, Grass and Landmass tabs; fixed landmass export cleanup bug; various UI improvements and robustness fixes.
This project is licensed under the MIT License - see the LICENSE file for details.






