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Updated submodule paths and links in the Readme to use the new org.
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apanteleev committed Feb 4, 2025
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3 changes: 1 addition & 2 deletions .gitmodules
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[submodule "rtxmu"]
path = rtxmu
url = https://github.com/NVIDIAGameWorks/RTXMU.git
url = https://github.com/NVIDIA-RTX/RTXMU.git
[submodule "thirdparty/Vulkan-Headers"]
path = thirdparty/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git

8 changes: 4 additions & 4 deletions README.md
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# NVRHI

[![Build Status](https://github.com/NVIDIAGameWorks/nvrhi/actions/workflows/build.yml/badge.svg)](https://github.com/NVIDIAGameWorks/nvrhi/actions/workflows/build.yml)
[![Build Status](https://github.com/NVIDIA-RTX/NVRHI/actions/workflows/build.yml/badge.svg)](https://github.com/NVIDIA-RTX/NVRHI/actions/workflows/build.yml)

## Introduction

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- Supports all types of pipelines: Graphics, Compute, Ray Tracing, and Meshlet.
- Validation layer and resource reflection for easy debugging.

NVRHI is used in several NVIDIA GameWorks SDKs:
NVRHI is used in several NVIDIA SDKs:

- [Adaptive and Variable-Rate Shading SDK](https://github.com/NVIDIAGameWorks/nas-sample)
- [Donut Framework](https://github.com/NVIDIAGameWorks/donut) and its [Examples](https://github.com/NVIDIAGameWorks/donut_examples)
- [Donut Framework](https://github.com/NVIDIA-RTX/Donut) and its [Samples](https://github.com/NVIDIA-RTX/Donut-Samples)
- [Opacity Micro-Map SDK](https://github.com/NVIDIAGameWorks/Opacity-MicroMap-SDK)
- [Path Tracing SDK](https://github.com/NVIDIAGameWorks/Path-Tracing-SDK)
- [RTXDI SDK](https://github.com/NVIDIAGameWorks/RTXDI)
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## RTXMU Integration

NVRHI includes an optional integration of the [RTXMU](https://github.com/NVIDIAGameWorks/RTXMU) library. The library is included as a git submodule, and can be enabled with the `NVRHI_WITH_RTXMU` CMake variable.
NVRHI includes an optional integration of the [RTXMU](https://github.com/NVIDIA-RTX/RTXMU) library. The library is included as a git submodule, and can be enabled with the `NVRHI_WITH_RTXMU` CMake variable.

When RTXMU integration is enabled, all bottom-level ray tracing acceleration structures (BLAS'es) are managed by that library. All built BLAS'es that have the `AllowCompaction` flag set are automatically compacted when `ICommandList::compactBottomLevelAccelStructs` method is called. No other configuration is necessary.

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