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override textures assets bugs #211
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The high-res textures were originally sourced from "Quake 2 XP", maybe the issue was inherited from there. |
Do you know what these alpha masks do exactly? |
If I read the shader code correctly, in Q2RTX: Q2XP differs in that "base" texture A actually seems to be the "height" for parallax mapping (which Q2RTX doesn't do) and the roughness is in a separate texture ( |
This actually suggests an explanation for the issue you've found: |
@apanteleev Do you know what kind of processing has been applied to the Q2XP* textures? Currently I'm curious because Q2XP also comes with a couple of texture updates for And of course there's perhaps the possibility to fix some artwork issues (as outlined in the initial report). *) I'm assuming the textures are originally from Q2XP since |
From: Andrey Nazarov <skuller@skuller.net> Date: Tue, 31 Aug 2021 10:23:34 +0300 Subject: [PATCH 362/396] Calculate MD3 model bounds on load. Fixes NVIDIA#211.
The door textures are fixed in the texture pack that comes with the 1.7.0 update. For the processing that was done on Q2XP textures, I think there was some script, but I can't find it. After the initial import, many textures were edited manually. |
hvy_dr* override textures appear to been exported with wrong scale so they are cropped
Examples of hvy_dr3_2.tga and it's alpha mask:
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