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By default it seems that laser beams don't behave like light sources at all, only exception is the player railgun beam.
As a test i tried porting over this behavior to all laser beams and got something like this: https://streamable.com/87v3g
It works and in general is better than not having them at all (at least IMO) though it obviously means running into 32 dynamic lights limit in nearly every instance.
To work around that i made the lights spawn only if they're within 300 units of the camera.
There may be a better way of achieving this or at least i would hope so as having them emit lights makes them less shallow looking.
The text was updated successfully, but these errors were encountered:
By default it seems that laser beams don't behave like light sources at all, only exception is the player railgun beam.
As a test i tried porting over this behavior to all laser beams and got something like this:
https://streamable.com/87v3g
It works and in general is better than not having them at all (at least IMO) though it obviously means running into 32 dynamic lights limit in nearly every instance.
To work around that i made the lights spawn only if they're within 300 units of the camera.
There may be a better way of achieving this or at least i would hope so as having them emit lights makes them less shallow looking.
The text was updated successfully, but these errors were encountered: