Fix a bug in tensornet backend scratch pad allocation in multi-GPU mode #2516
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Description
ScratchDeviceMem
allocates memory based on memory availability on construction. This mechanism is not compatible with multi-GPU code path (MPI execution), whereby the CUDA device is selected in the simulator constructor; hence we need to defer the allocation until the device is selected.Fixed by having a separate
allocate
method to be called once during the simulator backend constructor after device selection.This bug was introduced in #1865, where the scratch pad is allocated once (scratch pad is a member variable of the simulator class) rather than on-demand to improve performance.
Add a unit test for this case, to be executed when there are multiple GPUs.