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- NRD: refactoring of Reflection & Delta MV methods - NRD: reduced code entropy in .resources files - NRD: added ability to control normal encoding via Cmake - NRD: fixes for SLANG - REBLUR: improved error compensation in areas with low specular reprojection confidence - REBLUR: moved anti-firefly filter to work better with signals with high energy fireflies - REBLUR: removed IsInScreen2x2 - REBLUR: introduced always-active firefly suppressor - REBLUR: improved roughness weight in temporal reprojection - REBLUR: disabled specular-related code for diffuse-only denoisers - REBLUR: reference mode doesn't change parameters under the hood - REFLECTION_MV: fixed number of constants - NRD INTEGRATION: added mode without descriptors caching - CMAKE: refactoring - updated UPDATE.md
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# NVIDIA Real-time Denoisers v3.0.0 (NRD) | ||
# NVIDIA Real-time Denoisers v3.1.0 (NRD) | ||
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## SAMPLE APP | ||
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