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NVIDIA Source Code License for RIO
1. Definitions
“Licensor” means any person or entity that distributes its Work.
“Software” means the original work of authorship made available under this License.
“Work” means the Software and any additions to or derivative works of the Software that
are made available under this License.
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the
meaning as provided under U.S. copyright law; provided, however, that for the purposes
of this License, derivative works shall not include works that remain separable from,
or merely link (or bind by name) to the interfaces of, the Work.
Works, including the Software, are “made available” under this License by including in
or with the Work either (a) a copyright notice referencing the applicability of this
License to the Work, or (b) a copy of this License.
2. License Grant
2.1 Copyright Grant. Subject to the terms and conditions of this License, each Licensor
grants to you a perpetual, worldwide, non-exclusive, royalty-free, copyright license to
reproduce, prepare derivative works of, publicly display, publicly perform, sublicense
and distribute its Work and any resulting derivative works in any form.
3. Limitations
3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so
under this License, (b) you include a complete copy of this License with your
distribution, and (c) you retain without modification any copyright, patent, trademark,
or attribution notices that are present in the Work.
3.2 Derivative Works. You may specify that additional or different terms apply to the
use, reproduction, and distribution of your derivative works of the Work (“Your Terms”)
only if (a) Your Terms provide that the use limitation in Section 3.3 applies to your
derivative works, and (b) you identify the specific derivative works that are subject
to Your Terms. Notwithstanding Your Terms, this License (including the redistribution
requirements in Section 3.1) will continue to apply to the Work itself.
3.3 Use Limitation. The Work and any derivative works thereof only may be used or
intended for use non-commercially. Notwithstanding the foregoing, NVIDIA and its
affiliates may use the Work and any derivative works commercially. As used herein,
“non-commercially” means for research or evaluation purposes only.
3.4 Patent Claims. If you bring or threaten to bring a patent claim against any
Licensor (including any claim, cross-claim or counterclaim in a lawsuit) to enforce any
patents that you allege are infringed by any Work, then your rights under this License
from such Licensor (including the grant in Section 2.1) will terminate immediately.
3.5 Trademarks. This License does not grant any rights to use any Licensor’s or its
affiliates’ names, logos, or trademarks, except as necessary to reproduce the notices
described in this License.
3.6 Termination. If you violate any term of this License, then your rights under this
License (including the grant in Section 2.1) will terminate immediately.
4. Disclaimer of Warranty.
THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER
EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. YOU BEAR
THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.
5. Limitation of Liability.
EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER
IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO
YOU FOR DAMAGES, INCLUDING ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, THE USE OR INABILITY TO USE THE WORK
(INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR
DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES), EVEN
IF THE LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.