Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How to generate grasps for own objects? #13

Open
rcao-hk opened this issue Dec 8, 2021 · 1 comment
Open

How to generate grasps for own objects? #13

rcao-hk opened this issue Dec 8, 2021 · 1 comment

Comments

@rcao-hk
Copy link

rcao-hk commented Dec 8, 2021

Hi,

Thank you for your excellent work!
I would like to generate some physically feasible grasps for our own objects. Could you give some hints for the implementation based on Nvidia Flex? Thank you

Beat,
Rui

@clemense
Copy link
Contributor

I recommend to use Isaac Gym which allows to use FleX or PhysX as backend. In particular, this code base: https://github.com/NVlabs/DefGraspSim might be helpful. Although it's for deformable objects, the implementation for rigid bodies is very similar.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants