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Super excited to generate something interesting this year.
This year I have a sort of incremental strategy. Not totally sure how much time I can devote but I have some grand plans. The key points are below.
Some world state that persists between chapters(Simulationist)
Use some planner that takes PDDL so the characters have plans on how to solve issues. This will be sort of difficult to figure out how to setup a planner but I think possible to use or make one if needed
"Personal Worldviews" A global view of how the world works would what is actually possible in a story but characters might have incomplete views and while trying to carry out a plan fail. A simple example is a character wants to get from A to B but there is a C in their way. This means their plan will fail and they will have to get a new plan. I think Talespin used something similar.
There are some other things I would like to investigate but probably are beyond the scope of what I can do.
Emotion states. How characters are feeling and how that causes them to change their plans
Personality traits. Maybe the four Keirsey Temperaments
Conversations. Text templating is easy but I am interested if there is some way to do it deeper.
Going to be using Clojure to do this.
The text was updated successfully, but these errors were encountered:
This sounds really interesting!
Planners are easier to write than they seem. I did one for scene-sequel in
2014 or 2015, which you could look at if you're not sure how to go about it.
On Thu, Nov 2, 2017 at 12:22 AM Samuel Miller ***@***.***> wrote:
Super excited to generate something interesting this year.
This year I have a sort of incremental strategy. Not totally sure how much
time I can devote but I have some grand plans. The key points are below.
- Basic "Story Embryo"
<http://channel101.wikia.com/wiki/Story_Structure_104:_The_Juicy_Details>
structure and episodic chapters. Sort of like Story Compiler
<dariusk/NaNoGenMo-2015#11> from 2015.
- Some world state that persists between chapters(Simulationist)
- Use some planner that takes PDDL so the characters have plans on how
to solve issues. This will be sort of difficult to figure out how to setup
a planner but I think possible to use or make one if needed
- "Personal Worldviews" A global view of how the world works would
what is actually possible in a story but characters might have incomplete
views and while trying to carry out a plan fail. A simple example is a
character wants to get from A to B but there is a C in their way. This
means their plan will fail and they will have to get a new plan. I think
Talespin used something similar.
There are some other things I would like to investigate but probably are
beyond the scope of what I can do.
- Emotion states. How characters are feeling and how that causes them
to change their plans
- Personality traits. Maybe the four Keirsey Temperaments
- Conversations. Text templating is easy but I am interested if there
is some way to do it deeper.
Going to be using Clojure to do this.
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Code: Github
Super excited to generate something interesting this year.
This year I have a sort of incremental strategy. Not totally sure how much time I can devote but I have some grand plans. The key points are below.
There are some other things I would like to investigate but probably are beyond the scope of what I can do.
Going to be using Clojure to do this.
The text was updated successfully, but these errors were encountered: