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Can you make this compatible with LukeRoss00's gta5-real-mod?? #16
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Try next:
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Thanks for the fast reply, i did try that, but it didnt seem to work due to
the settings needed for the VR MOD to work.
I did ask the MOD dev and he replied the following
On first look, it doesn't seem like it would work. The mod you linked to
uses FSR to recover from a Frame scaling which is less than 1 (they list
1:2 to 5:6 ratios) with a better quality than GTA V internal upscaler can
provide. My mod uses Frame scaling to make the game natively draw an image
with a higher resolution than the output window: no upscaling is ever
involved.
Is there any way you can tweak your mod for it to also work with the VR mod
frame scaling settings?
Thanks!!!!
…On Mon, Jul 5, 2021 at 5:52 AM NarutoUA ***@***.***> wrote:
Try next:
1. Rename my mod d3d11.dll to d3d11_fsr.dll
2. Open d3dx.ini (from gta5-real-mod)
3. Find ;proxy_d3d11=d3d11_helix.dll and change it to
proxy_d3d11=d3d11_fsr.dll
There should be 2 .dll files in game folder: d3d11.dll from
gta5-real-mod and d3d11_fsr.dll from this mod
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I have no plans adding compatibility with this vr mod. Its easier to its author to add FSR than me figuring out how this closed-source mod works. |
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Can you make this compatible with LukeRoss00's gta5-real-mod??
https://github.com/LukeRoss00/gta5-real-mod
Given VR is very performance intensive, i'm sure VR users will rejoice with free performance. :D
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