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Dedicated Server? #51

Answered by hubastard
Baldie-dev asked this question in Q&A
Mar 18, 2021 · 3 comments · 4 replies
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We have moved from a dedicated server to a host / client architecture to avoid having to send the game state from the master client to the server and back to the remote clients.

There is a lot of data to synchronize and this was adding to much delay. With a host / client approach we have full game state access from the host and we can more easily send the state directly to remote clients and avoid additional round-trip time.

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