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Releases: NekohimeMusou/l5r4

v0.7.18

14 Dec 21:04
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Minor feature release: Now when you make a dice roll off a character sheet, the speaker will be the associated actor instead of your currently selected token.

Full Changelog: v0.7.17...v0.7.18

v0.7.17

26 Oct 21:56
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Minor bugfix release. Now the system shouldn't overwrite your default token prototype settings.

Full Changelog: v0.7.16...v0.7.17

v0.7.16

19 Sep 23:16
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v0.7.16

Added a small QoL feature requested by a player in my group.

  • Spellcasting rolls now automatically get +1k0 if you have Spellcraft >= 5
    • This is a hack I plan to replace once I spruce up active effects

Full Changelog: v0.7.15...v0.7.16

v0.7.15

13 Sep 01:20
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v0.7.15

Small QoL update for status conditions.

  • Added several token status effects for L5R conditions that aren't already in Foundry
    • Replaced/removed some built-in Foundry statuses to cut menu bloat
  • Added a global setting to prepend a ! onto stance names
    • Just a hack so mods that alphabetize statuses will put them at the top

Full Changelog: v0.7.14...v0.7.15

v0.7.14

12 Sep 01:56
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v0.7.14

Bug fix release! BACK UP YOUR WORLD DATA. Due to the nature of the fix, worlds opened in this version may not be backward compatible!

  • You can equip and unequip armor for real now
    • Bugged items will be automatically updated to the new schema and should work from now on
  • You can equip multiple armor pieces and the effects will stack
    • This is a workaround so you can make pseudo-armor to represent armor TN bonuses from techniques/spells/kata
    • I plan to use active effects for this later, but this is fast and easy to do

Full Changelog: v0.7.13...v0.7.14

v0.7.13

08 Sep 04:43
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v0.7.13

Fixed a few bugs I exposed while mucking about.

  • Stance status effect names now begin with "Stance:" so they're alphabetized together
  • Armor TN on PC sheet no longer breaks if the Modifier box doesn't contain a number
  • You can equip and unequip armor again

Full Changelog: v0.7.12...v0.7.13

v0.7.12

08 Sep 00:39
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v0.7.12

Emergency bug fix! All the rolls should work now.

v0.7.11

07 Sep 19:46
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v0.7.11

Added status effects for the stances with what automation I could do easily.

  • Full Attack Stance
  • Subtracts 10 from Armor TN
  • Auto-fills 2k1 in skill roll dialogs
  • Defense Stance
  • Adds Air and Defense ranks
  • Defense ranks are determined by looking for a skill named "defense" (case insensitive)

No other stance mechanics are automated at this time.

Full Changelog: v0.7.10...v0.7.11

v0.7.10

05 Sep 20:14
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v0.7.10: Bug Fix/QoL

Bug fix/QoL release.

QoL changes

  • Skill rolls now display the trait along with the skill in the chat card
  • NPC rolls now display a modifier dialog
  • This respects the settings for skipping the dialog by holding/not holding shift
  • Added an option to use the house Ten Dice Rule from Little Truths
  • If you have an odd number of excess rolled dice and <10 kept dice, you get a +2 total bonus for the extra die

Bug Fixes

  • NPCs now remember their skills
  • The Ten Dice Rule now applies to damage rolls
  • The wound level display on the PC sheet now works correctly

Full Changelog: 0.7.9...v0.7.10