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Cannot find arm-none-eabi-gcc #2
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I can't reproduce this on Windows 10. Everything works fine with the following
and this in the Path variable: Can you please post your |
Here is the content of my settings.json (I set the Riotee SDK path relative and that works fine):
And these are the warnings in the output after opening the folder in VS code:
This is the extra output when adding the line to the SDK's makefile: |
Ah I see, it's just the linting etc in VSC. Compliation works fine, right? I found the problem, will think of a solution. |
I changed a definition which may fix your problem. Unfortunately, I ran into another issue that prevents IntelliSense from finding the compiler at least on on Linux. I've reported the issue here: microsoft/vscode-cpptools#11903 Please check if 7cf076f fixed your problem. If not, please add the path to your compiler under |
The proposed bugfix does not solve the problem, because VS code then looks for the compiler in the current project directory (at least on Windows). However, setting Thanks! I'll close the issue for now. |
FYI: This bug has been fixed in vscode 1.19 and you should no longer get the error message. |
When compiling with Visual Studio code on Windows, the ARM gcc compiler cannot be found:
Unable to resolve configuration with compilerPath "/arm-none-eabi-gcc"
The compiler directory is in $PATH$ and can be run from the terminal and powershell.
The problem only occurs when the gnuInstallRoot setting is left empty.
It seems that the issue is that VS code tries to run
/arm-none-eabi-gcc
instead of just
arm-none-eabi-gcc
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