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Releases: NetrunnerMopus/data-hunt

v0.0.4

22 Nov 00:50
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Accessing and trashing

17 May 18:42
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v0.0.2

05 May 13:57
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v0.0.2 Pre-release
Pre-release

https://github.com/dagguh/netrunner/projects/2#column-2941879

This release brings:

  • Corp:
    • can install and rez cards in remote servers
    • will trigger start-of-turna abilities
    • so expect the Corp AI to spam PAD Campaigns and getting money out of it
  • Runner:
    • you can run on servers - drag and drop the running icon onto a server
    • running doesn't do much now, it will eat a click, but nothing more - no trashing, no accesses
  • GUI:
    • when the Corp decks out, you'll see a victory screen
    • hovering over card piles will show you its card count
    • overall layout is rearranged to match the official FFG "Learn to play" book

v0.0.1

25 Jun 20:09
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v0.0.1 Pre-release
Pre-release

Show the first proof of concept.

  • Play as the Runner against a trivial Corp AI.
  • Win via decking the Corp. There's no victory screen, but the game will stop progressing.
  • Use the first iteration of the UI. It's messy, but should work. If it's too hard to figure out, leave feedback via Issues.

First UI

In this release, you can:

  • play as a Runner against a very simple Corp AI
  • perform game actions by drag-and-drop:
    • draw a card from the Stack
    • drag a credit from the bank
    • play events from the Grip by dragging them out to the play area
    • installing cards from Grip by dragging themout to the Rig
  • playing and installing cards respects their costs - legal plays are highlighted in cyan
  • some cards are not implemented, e.g. Mongoose or Spy Camera, but you can install them
  • paid ability of Sports Hopper is working - you can drag it into play area to trigger it, or you can pass - it works during Corp turn too!
  • there's quite a few paid ability windows, so there's gonna be a lot of passing, we don't have auto-passing preferences yet
  • not only costs are respected, but also effects, e.g. you cannot draw cards from an empty stack, so basic draw, Diesel, Quality Time and Sports Hopper trigger are then blocked
  • Wyldside is implemented, but it's uniqueness is not checked, so you can stack them
  • you can see the click pool depleting as you or your opponent perform actions
  • you can discard cards at the end of your turn by drag and drop
  • in general, when you start dragging, legit drop areas will light up
  • the Corp will play Hedge Funds, draw cards, install new remotes and click for credit, but it will never win, it will eventually run out of cards in R&D and silently lose and it will stop spending clicks
  • you can Alt-F4 to close the game