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fix(vispy): use proximal and distal radii for mesh #292

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merged 1 commit into from
Dec 15, 2023

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During refactoring, we'd used only the one radii, but that meant we only got cylinders, not cones and other related shapes where the two radii can be different.

Note that this means there may be more unique meshes, and so, the precision may be reduced more by the heuristic. But, it will allow users with more computing power to get more accurate meshes.

During refactoring, we'd used only the one radii, but that meant we only
got cylinders, not cones and other related shapes where the two radii
can be different.

Note that this means there may be more unique meshes, and so, the
precision may be reduced more by the heuristic. But, it will allow users
with more computing power to get more accurate meshes.
@sanjayankur31 sanjayankur31 added T: bug Type: bug T: enhancement Type: enhancement labels Dec 15, 2023
@sanjayankur31 sanjayankur31 merged commit a335af1 into development Dec 15, 2023
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@sanjayankur31 sanjayankur31 deleted the feat/vispy-2-radii branch December 15, 2023 14:44
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