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use cmake? #7

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@beOn

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@beOn

I've got a decent cmake file for building plugins... see my fork of ZMQInterface. Nevermind the rest of what I've done to that plugin...

Need to put some attribution at the top of the file, but other than that I'd be happy to adapt it for this plugin. You use ccmake to tell it where open ephys is, and it selects the correct install location for the platform (on macs, this is under ~/Application\ Support/open-ephys/PlugIns, not in the open ephys build path).

It can make xcode projects, make files, and project files for whatever IDE's cmake supports (though I've only tested those first two).

It can also generate customized environment.xcconfig files, so should take care of that pesky python path / version issue in the xcode build process.

Let me know if you'd like me to put something together!

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