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Welcome to the NanoBrunch wiki!
Here we'll explain how to compile and get started with using NanoBrunch on Linux or gasp Windows.
"Alright, here's mine: nanocrunch.cpp and the CMakeLists.txt file to build it using CMake. It relies on the Magick++ ImageMagick API for most of its image handling. It also requires the GMP library for bignum arithmetic for its string encoding.
I based my solution off of fractal image compression, with a few unique twists. The basic idea is to take the image, scale down a copy to 50% and look for pieces in various orientations that look similar to non-overlapping blocks in the original image. It takes a very brute force approach to this search, but that just makes it easier to introduce my modifications.
The first modification is that instead of just looking at ninety degree rotations and flips, my program also considers 45 degree orientations. It's one more bit per block, but it helps the image quality immensely.
The other thing is that storing a contrast/brightness adjustment for each of color component of each block is way too expensive. Instead, I store a heavily quantized color (the palette has only 4 * 4 * 4 = 64 colors) that simply gets blended in in some proportion. Mathematically, this is equivalent to a variable brightness and constant contrast adjustment for each color. Unfortunately, it also means there's no negative contrast to flip the colors.
Once it's computed the position, orientation and color for each block, it encodes this into a UTF-8 string. First, it generates a very large bignum to represent the data in the block table and the image size. The approach to this is similar to Sam Hocevar's solution -- kind of a large number with a radix that varies by position.
Then it converts that into a base of whatever the size of the character set available is. By default, it makes full use of the assigned unicode character set, minus the less than, greater than, ampersand, control, combining, and surrogate and private characters. It's not pretty but it works. You can also comment out the default table and select printable 7-bit ASCII (again excluding <, >, and & characters) or CJK Unified Ideographs instead. The table of which character codes are available is stored a run-length encoded with alternating runs of invalid and valid characters.
Anyway, here are some images and times (as measured on my old 3.0GHz P4), and compressed to 140 characters in the full assigned unicode set described above. Overall, I'm fairly pleased with how they all turned out. If I had more time to work on this, I'd probably try to reduce the blockiness of the decompressed images. Still, I think the results are pretty good for the extreme compression ratio. The decompressed images are bit impressionistic, but I find it relatively easy to see how bits correspond to the original." ~ Boojum 2017
Lena (32.8s to encode, 13.0s to decode, 477 bytes):
Mona Lisa (43.2s to encode, 14.5s to decode, 490 bytes):
Sam asked in the comments about using this with CJK. Here's a version of the Mona Lisa compressed to 139 characters from the CJK Unified character set:
咏璘驞凄脒鵚据蛥鸂拗朐朖辿韩瀦魷歪痫栘璯緍脲蕜抱揎頻蓼債鑡嗞靊寞柮嚛嚵籥聚隤慛絖銓馿渫櫰矍昀鰛掾撄粂敽牙稉擎蔍螎葙峬覧絀蹔抆惫冧笻哜搀澐芯譶辍澮垝黟偞媄童竽梀韠镰猳閺狌而羶喙伆杇婣唆鐤諽鷍鴞駫搶毤埙誖萜愿旖鞰萗勹鈱哳垬濅鬒秀瞛洆认気狋異闥籴珵仾氙熜謋繴茴晋髭杍嚖熥勳縿餅珝爸擸萿
The tuning parameters at the top of the program that I used for this were: 19, 19, 4, 4, 3, 10, 11, 1000, 1000. I also commented out the first definition of number_assigned and codes, and uncommented out the last definitions of them to select the CJK Unified character set.