This project, unfortunately, has falled behind me which mean it will probably not be updated for long time and is currently only FoundryVTT v10 compliant. The "big" update I was planning took too much of my time and my free-will, so I sort of lost interest in it. Moreover, I did not have time to play any TTRPG in the last few months.
If you think you have fixed or updates to make to this module, please feel free to make a pull request. I will definitely look at them and merge/update the module with them.
This is module contains some QOL improvements that I and my players have found interesting and/or useful for the Cypher System made by mrkwnzl. Those things could probably be implemented directly inside the system in the future. Nothing more, nothing less.
If you need to speak about this module or about the Cypher System you can join mrkwnzl's Cypher FVTT Dev Discord. We will be happy to help!
All my scripts are under the BSD-3-Clause license, so feel free do to whatever you want with them. A little credit is always appreciated. I just ask for you to try to keep the same scope as me. Also, feel free to make a pull request! I will be more than happy to see what are your QOL too!
This module follows the Fan Use Policy from Monte Cook Games, and therefore does not contains anything from the books.
This module includes some icons from Games-Icons, they are provided under the terms of the Creative Commons 3.0 BY license. Available on https://game-icons.net.
Either use the Foundry Install-Module dialogue and look for "Nice(TSY) Cypher System Add-ons" or copy the following Manifest URL into it (it can be found on the Setup menu of the Foundry VTT application):
https://raw.githubusercontent.com/NiceTSY/nice-cypher-add-ons/master/module.json
Made with contrib.rocks.
All of them are well-commented/documented and normally kept as understandable as possible for anyone to pick and modify/patch them as they wish. I have no business in keeping anything obfuscated and blind. My main thoughts are that everyone has to start somewhere and understanding other codes is one way to do so. With this, I aim to keep those different scripts as light as possible.
However, everyone has his/her/its/their own way to code and mine is mine, so if you were not able to understand something, please feel free to ask me on Discord.
All are optional and can be deactivated in the settings.
It makes now possible to drag a journal entry with specified tags on the character sheet, linking the journal to the corresponding Descriptor / Focus / Type (works with the additional sentence as well). This will also automatically add any tagged Abilities / Skills / Items from the journal on the actor.
To understand how it works please read the Creation Tool Documentation.
This will create a new token HUD component that will send the GMi for the player's token.
Those two options permit to automatically roll/obfuscate the level of a numenera object (Cypher and Artifact) when dropped on a character sheet.
This will show a new icon on your character sheet, making possible to trade items between player (need to have at least the **OBSERVER** permission).
This module also includes the following macro:
- Get-Random Item(s) from Compendium: Return as a whisper to the GM, X random item(s) from a selected compendium.