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Update dotnet-nuget.yml #17

Update dotnet-nuget.yml

Update dotnet-nuget.yml #17

Triggered via push January 9, 2024 15:09
Status Failure
Total duration 1m 29s
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dotnet-nuget.yml

on: push
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1 error and 10 warnings
build
Process completed with exit code 1.
build: Stride.BepuPhysics/BepuShapeCacheSystem.cs#L56
#warning: 'Capsule can't be scaled for now (see lower)'
build: Stride.BepuPhysics/Definitions/StridePoseIntegratorCallbacks.cs#L5
#warning: 'allow better Editor/runtime modifications of StridePoseIntegratorCallbacks (thinking of PerBodyGravity, ...)'
build: Stride.BepuPhysics/Components/SimulationUpdateComponent.cs#L8
#warning: 'may be nice to use Interface and Register it to Sim using a processsor.'
build: Stride.BepuPhysics/Processors/ContainerProcessor.cs#L38
#warning: 'will not work if we add 2 entities, add a Container to the child Then add a container to the parent. Need rework'
build: Stride.BepuPhysics/Components/Character/BepuCharacterComponent.cs#L28
#warning: 'if it requires a 'BodyContainerComponent' we should consider inheriting from 'BodyContainerComponent', that way ownership over the component is implied and we can override some of the behaviors appropriately'
build: Stride.BepuPhysics/Processors/ConstraintData.cs#L28
#warning: 'check that the body count == Constraint.BodyCount (some need 1, 2 or more bodies)'
build: Stride.BepuPhysics/Processors/ConstraintData.cs#L40
#warning: 'maybe send a warning, like the missing camera notification in the engine, instead of exception at runtime'
build: Stride.BepuPhysics/Definitions/Colliders/ConvexHullCollider.cs#L31
#warning: 'maybe don't rely on cache actually, instead cache the convexhull struct itself ? See if that can be reused'
build: Stride.BepuPhysics/Processors/ContainerData.cs#L98
#warning: 'maybe recycle mesh shapes themselves if possible ?'
build: Stride.BepuPhysics/Processors/ContainerData.cs#L105
#warning: 'Shouldn't this be uncommented ?'