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Popular repositories Loading

  1. Netcode-For-GameObjects-BootStrap-Pattern Netcode-For-GameObjects-BootStrap-Pattern Public

    Bootstrap Scene Loading with Netcode for GameObjects

    C# 13 1

  2. com.unity.netcode.gameobjects com.unity.netcode.gameobjects Public

    Forked from Unity-Technologies/com.unity.netcode.gameobjects

    Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

    C# 1

  3. NoelStephensUnity NoelStephensUnity Public

    Config files for my GitHub profile.

  4. FPS-Game FPS-Game Public

    Forked from Phacki/FPS-Game

    C#

  5. ngo-inscene-networkobject-sample ngo-inscene-networkobject-sample Public

    Forked from Laumania/ngo-inscene-networkobject-sample

    Sample project to have a simple sample for testing out custom scene management with inscene networkobjects with Unity NetCode For GameObjects (NGO)

    C#

379 contributions in the last year

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Loading A graph representing NoelStephensUnity's contributions from January 21, 2024 to January 22, 2025. The contributions are 42% pull requests, 31% commits, 24% code review, 3% issues.

Contribution activity

January 2025

Created 3 commits in 1 repository

Created a pull request in Unity-Technologies/com.unity.netcode.gameobjects that received 4 comments

fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side (Backport)

This is a back-port of #3200 Replication of the issue is as follows: Using a client-server network topology At least one client must be connected…

+443 −40 lines changed 4 comments
Opened 9 other pull requests in 1 repository
Unity-Technologies/com.unity.netcode.gameobjects 4 open 5 merged
Reviewed 1 pull request in 1 repository
Unity-Technologies/com.unity.netcode.gameobjects 1 pull request
Opened 12 issues in 1 repository
Unity-Technologies/com.unity.multiplayer.docs 12 open
1 contribution in private repositories Jan 20
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