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Netcode-For-GameObjects-BootStrap-Pattern
Netcode-For-GameObjects-BootStrap-Pattern PublicBootstrap Scene Loading with Netcode for GameObjects
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com.unity.netcode.gameobjects
com.unity.netcode.gameobjects PublicForked from Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
C# 1
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ngo-inscene-networkobject-sample
ngo-inscene-networkobject-sample PublicForked from Laumania/ngo-inscene-networkobject-sample
Sample project to have a simple sample for testing out custom scene management with inscene networkobjects with Unity NetCode For GameObjects (NGO)
C#
379 contributions in the last year
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Activity overview
Contribution activity
January 2025
Created 3 commits in 1 repository
Created a pull request in Unity-Technologies/com.unity.netcode.gameobjects that received 4 comments
fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side (Backport)
This is a back-port of #3200 Replication of the issue is as follows: Using a client-server network topology At least one client must be connected…
Opened 9 other pull requests in 1 repository
Unity-Technologies/com.unity.netcode.gameobjects
4
open
5
merged
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fix: more accurate local time sync with server time (up-port)
This contribution was made on Jan 19
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fix: nested NetworkTransforms with different authority settings
This contribution was made on Jan 17
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chore: update example overriding scenes networkprefabs dedicated server
This contribution was made on Jan 15
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fix: more accurate local time sync with server time
This contribution was made on Jan 15
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fix: distribute parented children distributing with root parent
This contribution was made on Jan 14
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chore: remove deprecated relay package
This contribution was made on Jan 10
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fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side
This contribution was made on Jan 10
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chore: update rigidbody deprecations
This contribution was made on Jan 10
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chore: merge 1.12.0 into develop
This contribution was made on Jan 9
Reviewed 1 pull request in 1 repository
Unity-Technologies/com.unity.netcode.gameobjects
1 pull request
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fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side (Backport)
This contribution was made on Jan 10
Opened 12 issues in 1 repository
Unity-Technologies/com.unity.multiplayer.docs
12
open
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Feedback for docs/tutorials/helloworld.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/helloworld.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
This contribution was made on Jan 22
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Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
This contribution was made on Jan 22
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Feedback for docs/components/networkmanager.md
This contribution was made on Jan 22
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Feedback for docs/learn/clientside-interpolation.md
This contribution was made on Jan 22