Procedural terrain generation in non-Euclidean spaces.
Rider
Visual Studio
Blender
InkScape
Gimp
OpenTK
BEPU physics 2
Assimp Net
Skia Sharp
Szirmay-Kalos, L., Magdics, M. Adapting Game Engines to Curved Spaces. Vis Comput 38, 4383-4395 (2022). https://doi.org/10.1007/s00371-021-02303-2
https://polycoding.net/marching-cubes/part-1/
https://www.youtube.com/watch?v=f3Cr8Yx3GGA
https://www.youtube.com/watch?v=DiIoWrOlIRw
Idea icons created by Good Ware - Flaticon
Pistol icons created by Vector Stall - Flaticon
Bullet icons created by Smashicons - Flaticon
Letter h icons created by Alphabets Number - Flaticon
The game saves are stored in the C:\Users\<your user name>\AppData\Roaming\Hyper
directory.
This location can be accessed by typing
PS> cd "$env:APPDATA\Hyper"
in Powershell.
Simply remove the installation folder, i.e. Hyper-<version>
.