imhungry is a fun and engaging mobile game built with Unity where players navigate patterns using touch controls to complete checkpoints. The objective is to follow the sequence of checkpoints within a time limit, using intuitive touch mechanics. This game features multiple levels, each with unique patterns that challenge the player's reflexes and pattern recognition skills.
- Touch-Based Controls: Use intuitive touch interactions to navigate patterns and complete challenges.
- Multiple Levels: Progress through various levels with increasing complexity and unlock new worlds.
- Dynamic UI: Includes an interactive pause menu and pop-up messages for achievements.
- Audio Feedback: Engaging sound effects to enhance the gaming experience, providing audio cues for actions.
- Challenging Gameplay: Time-based challenges that require quick thinking and precision.
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Controls:
- Touch Controls: Use your finger to touch and navigate the patterns.
- Checkpoints: Tap to hit checkpoints in the correct sequence.
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Objective:
- Complete the sequence of checkpoints within the allotted time to unlock new levels.
- Avoid resetting the pattern by following the correct path and hitting each checkpoint in order.
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Tips:
- Watch the pattern carefully and plan your moves.
- You can use the pause button to take a break.
- Keep an eye on the timer and strategize accordingly.
Technologies Used:
- Unity: Version 2019.3.12f1
- C# Scripting: For game logic and mechanics
- UI Design: Built with Unity's UI system for interactive elements
Game Architecture:
- Pattern Script: Manages the logic for pattern creation, checkpoint validation, and player interactions.
- UI Management: Includes scripts for handling the pause menu and pop-up notifications.
- Audio Manager: Plays sound effects for various game actions like hitting checkpoints or failing a pattern.