feat: Implement diffing algorithm for MapTemplates #17
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This PR implements a very coarse diffing algorithm for map templates. It is intended to be used with NucleoidMC/plasmid#293 as such:
The functionality offered is therefore pretty much the bare minimum to support that use case.
The diffing algorithm uses the BLAKE3 hash function internally to compare
MapChunk
s.It takes around 100ms to hash a map that takes 400ms to load (based on siege:jungle). Therefore, the first hot reload of the map would take 100ms (hash old map) + 400ms (load new map) + 100ms (hash new map) + (negligible comparison) = 600ms. On second reload, the old map doesn't need to be hashed, so it would be 500ms.