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Splatoon 3 Map Editor

A Map Editor for Splatoon 3! (Made using KillzX's Sample-Editor & Sheldon's Splatoon 2 Editor Fork)

Feel free to make pull requests about new features, changes, bug fixes etc.

Todo:

  • Logic (.ainb) reading/editing
  • Environment editor (FieldEnv, RenderingDay/Night, Ocean etc)

Libraries

  • GLFrameworkEngine : A 3D engine used for manipulating 3D opengl data with gizmo tools, selection handling, ray casting, and much more. This also includes various helper classes to handle OpenGL easier.
  • Map Studio UI : The UI engine used to display this editor running off imgui.
  • Toolbox.Core : A small, portable backend used for file IO to read/write data along with commonly shared things like texture swizzling and decoding.
  • Wheatley.io : Custom Byml Libary to make things easier, created by Wheatley.

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Languages

  • C# 99.2%
  • GLSL 0.8%