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JS Release Process? #13
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we could use github releases to host our binaries and use a gradle plugin or something similar to let travis create these releases. |
this addresses the JS release/deployment process issue #13 Signed-off-by: Michael Vorburger <mike@vorburger.ch>
this addresses the JS release/deployment process issue #13 Signed-off-by: Michael Vorburger <mike@vorburger.ch>
right, we should then merge the |
I was thinking that hypothetically purely theoretically in a future far far away in a huge cluster of many Minecraft sub server nodes perhaps the static JS app content would also be exposed on an external CDN after all, while the EventBus would be on a different URL, so it couldn't hurt to keep them separate - even though, in the short term, they will typically both have the same base hostname (but not port and URL). |
right makes sense, let's keep them separate for now |
this addresses the JS release/deployment process issue #13 Signed-off-by: Michael Vorburger <mike@vorburger.ch>
as discussed in https://github.com/vorburger/minecraft-storeys-maker/pull/4, with the change from the original minecraft.js to a src/index.ts which we build into JS, we'll have to "release" both that JS as well as the matching version of the web-1.0.0-SNAPSHOT-all.jar together somewhere... for me, this is not a high prio while we're still in dev, but let's have this issue to create the neccessary scripting and documentation, when we get to it. I'm personally more interested in a CI/CD to get it all together cloud hosted... ;-)
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