Simulation of the PERRINN 424 electric hypercar in Unity using Vehicle Physics Pro
- Unity 2019.4 LTS (using 2019.4.18f1 at the time of writing this)
- Clone the repository to your computer and open it in Unity.
- Open the scene "Scenes/424 Nordschleife Scene".
- Play the scene. The car is at the starting point.
- Press Q to enable the autopilot.
All other features work normally: telemetry, cameras, time scale...
Requires a steering wheel device: Logitech G27/G29, Thrustmaster, Fanatec Podium.
- Clone the repository to your computer and open it in Unity.
- Open one of the scenes at the Scenes folder.
- In the Hierarchy window select the car (PERRINN 424 Nordschleife), then select the Input GameObject in it.
- In the Device Input component choose your wheel model, select the device number (normally 0), and enter the degrees of rotation currently configured in your wheel.
- Play the scene.
Writing code and components for the Project 424 should follow these rules:
Code should follow the conventions of the Unity API:
- Namespace, class, methods, properties, etc.
- Naming and case as in the Unity API.
Components should support the same operations supported by standard Unity components without errors, including:
- Enable / disable in runtime.
- Instance / destroy in runtime.
- Instance / destroy prefabs using the component.
- Modify the public properties in the inspector in runtime.
- Modify the public properties from other scripts, both in editor and runtime.
- Hot script reload.